Halo's Two-Weapon Limit | Carry Limits in Video Games



Halo limits you to just two weapons, instead of the large inventories of games like Doom, Quake and Half-Life. Combat Evolved set a trend in carry limits which would be seen in the Call of Duty and Battlefield franchises. But what effect does a restrictive weapon carry limit have on first-person shooters? And does it exist purely due to the limitations of console controllers? Today we explore where the two-weapon carry limit fits into Halo’s gameplay and believability, and how this compares to the mechanics in other first-person shooter titles.

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Chapters:
0:00 – Introduction
0:40 – A New Way to Play
2:42 – Realism
4:59 – Inventory Management & Balancing
9:22 – What About Other Games?
13:30 – Conclusion

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12 thoughts on “Halo's Two-Weapon Limit | Carry Limits in Video Games”

  1. I was actually just playing ODST with my friend and talking about how carrying 3 weapons could be better as then you could have the powerweapon with limited ammo, special weapon like plasma pistol and then primary rifle/pistol I can gun down large number of grunts.

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  2. It was a decade ago so it could be a fake memory honestly, but I recall one of the halo books being like “chief loaded up on the rocket launcher, assault rifle, pistol, some landmines, a captured needler, and all the grenades he could carry” (or something to that effect)

    And while he had the strength for it, I remember stopping like “….where the hell is he strapping all of this?”

    Course, even in Halo 3 and others, the amount of grenades you can carry is pretty crazy for storage too- Spikers aren’t exactly small…

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