Halo limits you to just two weapons, instead of the large inventories of games like Doom, Quake and Half-Life. Combat Evolved set a trend in carry limits which would be seen in the Call of Duty and Battlefield franchises. But what effect does a restrictive weapon carry limit have on first-person shooters? And does it exist purely due to the limitations of console controllers? Today we explore where the two-weapon carry limit fits into Halo’s gameplay and believability, and how this compares to the mechanics in other first-person shooter titles.
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Chapters:
0:00 – Introduction
0:40 – A New Way to Play
2:42 – Realism
4:59 – Inventory Management & Balancing
9:22 – What About Other Games?
13:30 – Conclusion
Source
First
PEE PEE POO POO
I was actually just playing ODST with my friend and talking about how carrying 3 weapons could be better as then you could have the powerweapon with limited ammo, special weapon like plasma pistol and then primary rifle/pistol I can gun down large number of grunts.
Perfect timing my man!
The doom slayer: Pathetic
Damn good video man
Cool video I loved it
What do you edit with dude!
The british accent line killed me. 😂
It was a decade ago so it could be a fake memory honestly, but I recall one of the halo books being like “chief loaded up on the rocket launcher, assault rifle, pistol, some landmines, a captured needler, and all the grenades he could carry” (or something to that effect)
And while he had the strength for it, I remember stopping like “….where the hell is he strapping all of this?”
Course, even in Halo 3 and others, the amount of grenades you can carry is pretty crazy for storage too- Spikers aren’t exactly small…
I like this limitation, you need to plan ahead and prioritise
There is a glitch in the Pillar of Autumn level in Combat Evolved where you can hold 3 guns.