Have you ever looked at GTA V mirrors?



Did anyone notice this before?

Source

23 thoughts on “Have you ever looked at GTA V mirrors?”

  1. I'm not an expert and I know very very little on game development and graphics, but I'll attempt to approach this anyway .. so the reason why is may be they are saving tons of rendering and GPU processing by getting the scene that was actually rendered, remove the character and moving objects "may be I'm not so sure if they keep any moving objects to appear in the reflection" and blur it to make it as if it's reflecting the background. Which is a pretty clever idea, as the closer to go to the shiny reflective object, the more the reflection would look realistic as if it's mirroring the actual surroundings. Imagine if you would try and reflect the buildings 2 or 3 miles away from the car "if the car is sitting on top of a hill and can see whole Los Santos" you would have to do tons of processing and rendering to get the scene right from behind the camera perspective, and if the character/camera moved an inch, you would have to re-process the whole scene again.

    The game only renders what appears on the screen, everything behind the player "in a 3rd person game" will not be rendered, hence when you play a race game with the car mirrors reflection enabled; you will notice fps drops, as you are rendering in both directions, and usually when the mirrors reflection is set to MAX, you still won't be able see too many details nor a great distance in the mirror.

    Reply

Leave a Comment