Amazing Cultivation Simulator continues and our Sect Leader is ready for a breakthrough. She’s going to hunker down in her bedroom and think about how amazing she is. Trouble is, she’s not that good at self-reflection.
Meanwhile in Amazing Cultivation Simulator, a strange portal shows up and demands we feed it things. If we feed it enough, it might grow a person. Seriously. That might happen.
Amazing Cultivation Simulator gameplay continues here.
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In a world of myth and magic, those who aspire to immortality devote their lives to the sacred path of cultivation. They gather around sects, institutions which train their bodies, minds and souls to be worth eternal life. But in return for such great power, you must be willing to guard the balance between good and evil — no matter the cost.
Unfortunately, greed is inherent to human nature, so it also blinds cultivators. Your master didn’t realize until it was too late, and the Taiyi Sect burnt to the ground for his mistake. Your brothers and sisters will never come back, but the Taiyi Sect can still be reborn from its ashes. Its seeds are scattered around Tiancang, waiting for you to find them. This is what your grandmaster would have wanted. You must do it for him ─ and for all those we sworn to protect.
Set in the fictional Tiancang era, Amazing Cultivation Simulator brings to you the magic of Asian mythology through a strategy game with strong xianxia nuances, a Chinese literary genre which is deeply influenced by Taoist and Buddhist concepts, as well as folklore and traditional knowledge on medicine and martial arts. Its gameplay is inspired by famous games like Rimworld and Dwarf Fortress, as well as The Legend of Shushan Swordsman and Martial Kingdoms.
As a grandmaster, you’ll bring the Taiyi Sect back to its glory days by training new apprentices, gathering knowledge and expand your domain through commerce and political alliances to gain influence over other sects. Also, you must protect people from supernatural dangers such as bad spirits, monsters and enchanted artifacts.
KEY FEATURES
Design your own Cultivation sect from scratch until it becomes a huge spiritual center.
Manage your school and students so they are happy and productive for you.
Expand your domains and meet new allies to become more powerful than other sects.
Commerce and interact with other NPCs, but be careful – your actions will impact their behavior!
Keep the balance between good and evil.
Research and fill your library with more and more sources of mystic knowledge, martial arts, medicine…
Search for the most powerful relics and artifacts.
Hunt evil beasts and demons that want to destroy the world you want to protect.
Live unique playthroughs every time: maps are randomly generated for each run.
Learn about Chinese myths and legends, as well as spiritual traditions which draw from Taoism and Buddhism.
Source
How is the Feng Shui of your stove?
I don't know but I think if you have bad Feng Shui it will cause fires but if your Feng Shui is good it won't catch fire or it has something to do with yin and yang being in balance.
I have good Fengshui for my stove and haven't had any fires but I have had fires from bad Fengshui but I don't know if the two are related.
oh. and forgot the whole "First" thing. though I don't fully understand the point behind it.
I got an Illuminated Phoenix egg. I heard your supposed to feed it items until it has 75% in 3 elements and no more than 10% in the other two keeping in mind the elemental relationships.
I don't understand what this is. I gave soo many items to that egg and I didn't feel like I was making any real progress I just didn't have enough items to keep feeding it so I have no idea what happens if you succeed.
it started with 100% earth my phoenix had 100% fire as expected for a phoenix.
lol yeah they move occasionally. for my phoenix egg I was wanting to favor fire since well it was a phoenix and the law I was studying happened to also be fire so that works but I just didn't have enough resources to get 3 up to 75 and 2 up around 10 my goal was to have mostly fire secondary wood. but didn't know what to have as the 3rd element at least 75% if I even got to that point then obviously the remaining 2 elements would be the 2 no more than 10% why do 3 need to be no less than 75% and 2 not more than 10% I don't know but that's what I read in the in game wiki forum thing. I was going to go with fire of course because it was naturally fire to begin with being a phoenix egg and wood to feed to fire. I didn't want water because it drains fire I think so that was going to be 1 of the less than 10% which left me with debating what else to do water to feed the wood but it would hurt the fire so I got stuck. I never got it up high enough to matter anyway at some point I somehow accidentally destroyed it not sure what happened. lag caused me to click the wrong button or something I don't know. just that it was destroyed and all the items I fed it waisted.
the only things I knew I wanted for my phoenix egg were fire and wood as the 2 highest with fire being the most. but I didn't know what two elements to have below 10% or what 1 of the 3 remaining elements to have as the 3rd to be above 75%.
I understand like 15% of this game but wow this is a very pretty and desolate colony. Silver lining and all.
"Give me a nice, big, round-Oh my God, it's huge, yes!"-Wee Hours Games, 2021
14:35 also remember the elements correlation: earth begets metal (or earth feeds metal) so if you're cultivating a metal law you'll want a room with the earth element
for reference this is my metal cultivation room, the prevailing element is earth:
https://i.imgur.com/E3PYc0q.png