Horizon Forbidden West Devs On New Abilities, Release Window, And More



Join Game Informer’s own Kimberley Wallace as she sits down with Mathijs de Jonge, game director, and Benjamin McCaw, narrative director, from Guerrilla Games to discuss Aloy’s new abilities, Horizon Forbidden West’s release window, and so much more!

// S U B S C R I B E
Don’t miss any of our video features or exclusive coverage!
Subscribe to the channel: https://www.YouTube.com/GameInformer?sub_confirmation=1

// FOLLOW US ON SOCIAL
Twitter | https://www.twitter.com/GameInformer
Instagram | https://www.instagram.com/GameInformerMagazine
Facebook | https://www.facebook.com/officialgameinformer/

// READ GAME INFORMER MAGAZINE
1 Year Digital Subscription for $14.98: https://www.gamestop.com/product/books-magazines/strategy-guides/digital-game-informer-12-month-subscription/91916
1 Year Physical Subscription for $14.98: https://www.gamestop.com/books-magazines/strategy-guides/game-informer-12-month-subscription/28788

// M E R C H
Show off your love for Game Informer – Stickers, phone cases, mugs, and t-shirts: https://www.gameinformer.com/merch

Source

Categories N4G

24 thoughts on “Horizon Forbidden West Devs On New Abilities, Release Window, And More”

  1. Why is her face so fat… she was looking so fitting and good in the first, not your typical model, she had edges and curves but realistic ones and now her face looks like she weighs 250 kilogramms…

    Reply
  2. This is really sounding like a GOTY contender and walking away with it too! HZD was pretty much my favorite new IP and after watching the stream (multiple times by now), my excitement is through the roof. Can't wait!

    Reply
  3. One of our dearest games, just str8 8n family consoles 😊 as graphic designer can remember you that I excepted little better looking overided machines fat blue cables are so ugly and ruin overall design quality

    Reply
  4. Are we getting flying mounts????
    loved the first game, but the lack of flying around and seeing the world from above was real, also, loved the dinosaur style machines from the trailer, looking soooo good

    Reply
  5. "Free climbing now. Completely free to climb on any rocks or mountain" – I call bullshit. It still looks like climbing can only take place in the areas they've selected, like in the first game. Can't see Horizon going from super scripted Enslaved Odyssey to the West climbing to completely unscripted Assassin Creed/Breath of the Wild climbing.

    Reply
  6. Im happy that Horizon 2, god of war 2 and more games are cross gen. As someone who isnt made of money and cant afford an 800$ (price in canada after tax) ps5, this is a relief. And scalper cancer is getting worse evrey day. 😒😡🤬

    Hope spiderman 2 is part of those games for ps4 too.

    Reply
  7. I'm ok with not flying on machines yet. That sounds very complex and balancing that is very hard. But I REALLY hope there's a water mountable machine. That shouldn't be too much to ask comparatively.

    But most importantly. We have a decent idea of this game. The graphics still look great, I bet it'll play well, nitpicks fixed, graphic bugs are known so hopefully will be fixed, new transversing tools, should lack bugs, new machines, etc.

    But we don't know story and probably won't until the game comes out. I'm scared I won't lie. Not every game series is like uncharted or sly Cooper. Some are closer to the last of us 2. I know the story can't be as good as last time, but I hope it's still impactful, emotional, and a grand mystery to uncover

    Reply
  8. If climbing up everything leads nowhere in the game, then it's not necessary. Assassin's Creed does it, cause the populated places are more dense l, and built around stealth. B.o.t.W is glorified physics game and less graphical than the AC & HZD. Think about it. The weapons break, the environment can be deformed, and nature affects gameplay. Also think about the fact, that they set you up with the main items, at the beginning of the game. The game was unfinished, and which is why they made a ton of shrines to replace dungeons and hidden caves to explore properly.

    Reply
  9. Any chance we'll be getting an option for gyro aim-assist that we can enable? Aiming last game was fairly responsive, yet it still felt clunky, inaccurate, and slow compared to gyro-assisted aiming. The controller has the gyro capabilities, why not use them?

    Reply

Leave a Comment