Today we’re continuing our how to play Elder Scrolls Call to Arms series by taking a look at how jumping and climbing works in the game.
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Just so you know, you went with the page 18 rules on jumping, while the 53 ones are different. Page 53 mentions additionally that you cannot jump further than half your move distance, but has different rules on where you are put if you fail the Agility test. The definition of "gap" is also funny because anything less deep than 1 Height level has be "impassable" (whatever that means) to be considered one.
Really high quality video and I like them, but this topic might need some adjustment if the FAQ irons out the problems. Keep up the good work!
Thanks for the Info.
Short, sweet and quite informative