How To Actually Craft Weapons With The Best Stats In Cyberpunk 2077



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34 thoughts on “How To Actually Craft Weapons With The Best Stats In Cyberpunk 2077”

  1. The crafting grind is necessary as one easy to try and extend gameplay to require farming more materials. It also adds an element of risk to crafting by "wasting" materials on a garbage roll. The save function doesn't support that thought process. The duplication glitch wrecks the intended economy, and while that probably will correct that, I think it's a waste of their time. This is a single player experience, if we'r want to "ruin" the intended experience, that should be for us to decide. They made the game, they'll hopefully fix the gameplay and quality of life bugs first (I hope) then they can stop and work on dlc.

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  2. I think this game is going to get a dying light esque coop mp dlc added. It already semi feels like a dying light without a dedicated parkour system, like the camera and the models amd the freedom you have to move around the map even without the parkour you can still clamber around like a monkey really well

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  3. But none of this matters once you can one shot lol, hit the head get the right perks and until this becomes multiplayer and we figure out how thas gonna be none of it matters. I hit between 300k to 500k a shot doesn't matter because most enemies die to 10k damage lol.

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  4. It's not a bug, the game is adding a rough calculation to the possibility of the criticals/burn etc to the dps value of the gun. Because if there was a very high chance of a critical happening like a 75%, that gun is going to be doing higher dps then a gun that only has a 25% critical chance. I don't think you actually understand how dps calculations an algorithms work with chance based stats

    You said you don't like other videos misleading people, an you are telling people this is bugged, when it's not a bug.

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  5. In the skills tree there's a skill that has a 30% chance of gaining an extra crafting attribute that's why it only works some of the time there's also another skill that reduces the cost of the item you're making by 30% or something like that

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