How to Pick a Main for Shadowlands!



My guide on how to pick a main for World of Warcraft: Shadowlands!

0:00 Intro
1:40 Covenant choice
5:54 Do you need to play the best spec?
10:07 What roles are hardest?
16:07 Ranking specs by difficulty
26:29 Pros and Cons for each role
38:57 Conclusion

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43 thoughts on “How to Pick a Main for Shadowlands!”

  1. straightforward, honest, and knowledgeable… even though I disagree on some parts I think you should play the best or top 2 covenants, especially in the beginning on the expansion when things will be a lot harder cause everyone is under-geared

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  2. The difficulty part for roles really scares me off a little. I never ever tanked or healed because it looks overall so much harder than DPS. Especially healing, since that is basically a whole different game.

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  3. Tanking in m+ might be stressful and intense but the reward is the feeling you get when you're able to go through a dungeon in time. Nothing can beat that and no other role can get the same feeling. I recommend joining a guild and do groups with your guild, this makes it far less problematic. You can also pop on a guild discord and maybe one of the guys has many m+ runs done and can tell you on the fly which packs to pull.
    95% of the groups you get don't expect you to play like a rank 1 m+ tank, they just want to get through the dungeon in time. Pull 1 and 1 pack, keep track of healer mana, if you got a few cds up you can be a bit more ballsy on your pull. Take a glimps on the dps meter, look how people perform, if the dmg is good, things go down fast you can do more pullls. Either way, always have +1 as a goal, not +3.
    I've never experienced an issue if you overclear a few thrashpacks after 100%, what is causing whine and people leaving is Wipes. You won't get kicked if you play the sub optimal tank, people are so glad to get a tank they usually take whoever, especially for sub +15 keys.

    My tip is always to do lower keys til you get comfortable navigating the dungeons, after about a 10-15 runs of a dungeon you will have a good grasp of what to pull and which packs to use CDs on. You can read up as much as you want but nothing beats personal experience.

    My biggest tip is to always start your own groups with your own key, this way you can decide who to bring. I feel that playing with ranged dps only makes it easier because you don't have to worry about twisting and turning mobs so much, which can be dangerouus will to many melee since you can accidentically pull at ability over a dps.
    Don't worry about bringing the best dps classes, in BFA, you can dominate any dungeon upto +20 with any class combo, so if you're a person that hangs between 10-20 keys, you can bring whatever you want.

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  4. In my eyes is blood the easist tank. You just react, you dont have to plan your defs. Only hard thing is watch your resources. On the other hand when I see bear druid they often dont know what to do. 😀 they dont trust healer and pop defs after which there is window where you cant do anythink, they take "best talents" but dont use them etc :))) every tank is easy to learn, but hard to master

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  5. I really hate that people putting the covanent abilities into tier lists .. i mean those are only 2 extra abilites .. ONLY TWO .. its not that the whole class changes becasue of this .. just let people play what they want even if their fucking covanent ability and class ability arent the "most optimal" .. i dotn get why people are always so "hungry" for the best teammates in their +3 mythic dungeon group lol

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  6. Wow was always ment to play with a guild or friends in mind, this also removes most of the problems shadowlands has. Unless u are going for early cutting edge push, pick what you like and find a guild!

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  7. What are the most forgiving specs for a player with no guild or no friends? I have to pug m+ and compete myself into a raid guild for a raid spot. Willing to play 2 classes.

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  8. Uhh what if you never played wow ever before. And all this stuff is very very confusing.
    And you just wanna jump in and play starting completely new. What’s best class for new players?

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  9. Look guys, Blizz is stoopit. They are. They change things constantly. After many years watching, here's what I recommend. With a few exceptions, play what you like. If you like warrior, play it. If you like being a slow-ass pally. Play it. Blizz does not really understand how to tweak, so they overtweak. What that means is, what you like either will be powerful or will become powerful.

    The exceptions:
    First pro exceptions–generally ROGUES and MAGES are always powerful. Rogue specs go up and down, but usually sub is weak. It has been nice to see it get some help, but history shows that sub will get nerfed into the stone age and both other specs will be decent. And these two classes are good in all aspects of the game–PVP R/M is consistently one of the best comps. Rogues and mages are always around the top desired for M+ and raids. Also, druids are just about always top or near the top healers. Their combination of pre-healing and mobility make them good everywhere. Also, Warlocks are always a solid pick not only because they usually put out high dps, but also, they summon–always handy. I've never been turned away on my lock–ever.

    Now the cons: There are two specs in the game that over time, I would call leper specs. Even these have had short moments of glory, but in general, their weaknesses just never really get addressed. These are Holy Priest and Enhance shaman. If you rely on LFG a lot, and you want to be rejected over and over again, feel free to play these two specs. The sad part is, I kind of like both of these specs from an RP perspective. But basically, not only are they usually near the bottom of the barrel, they're really (usually) not any good at all. They SHOULD be, but, like…why would HOLY priest not have a battle rez? Why would you give those to druids and DKs rather than HOLY PRIESTS? Holy priests can heal, but their group heals and lack of pre healing (shields hots) make them…like…suck.
    And as for the Hero class shaman, you would think that the combination of DOOM HAMMER and shaman spells and totems and eles would just ROCK the damage. Well, not only will you get PWNd by just about every dps spec in the game, you will also suck, and I do mean SUCK in pvp. Nobody will want you. If you watch the pvp ratings, you'll see even these two have moments where they will be visible, but they don't last long. Blizz just does not like to allow these two to rock like they should. I would also avoid bear druid (which is sad too). Bears are NOTORIOUSLY weak vs. magic. So even when they have more hp, even though it's easy to play, down the road, you wont be wanted because the magic mitigation vs the big boss magic mechanics really make druids a healer-hating spec to play.

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  10. I'd rank Prot pally and Outlaw a bit higher, with pally you have a lot of utility that requires you to know more about mobs or be aware of your party more since they are the only tank with 2 interrupts, an external, and can give immunities. An Outlaw that's not interrupting gray casts is easy though.

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  11. I have been playing ret paladin pretty casually since 2014, but I have always wanted to be a healer… I want to go with either holy or disc priest and I want to heal in raids but I'm scared lol

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  12. I think this is a very good video. Like much better than most garbage content out there. And I agree on your points. I also do the 2 spec rule, and also agree that most (like 90%+) are not elite players so they don't need a min-max specc, just something that can do decent performance and is fun.

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  13. I have traditionally always done a melee class and this time Mage looked fun – so I started my Mage character last night, needless to say I enjoy the class. Just jump out of your comfort zone and try something new I guess.

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  14. love vid i just disagree with 'hardest' specs cuz healers will always be healers, tanks are tanks and then it comes dps meele? ranged? caster? i guarantee meele plays totaly difrent than ranged or even caster

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  15. Prot Pally and BM Hunter are what I've settled on. I hate casting classes that NEED to stand still, and I hate tanks that don't have, like, 500 anti-death abilities. Plus, the Tauren Pally combo, along with the Undead Hunter combo both look hawt!

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