How to Teamfight in League of Legends!
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The fucking Game of Thrones screenshots, I'm dead xD
Those people who talk about thresh being disengage have only played with a bad enchanter thresh. Guess we tank thresh have to show them how it's done.
you can also learn this the hard way by playing ARAM enough. Sometimes you just lose in champ select with no options
in low elo, the team that ints harder is the team that loses.
I know it is not the point, but on the 11:15 example you say there is no way for blue team to answer pre-fight poke and they literaly have a soraka who can just stay back and heal teammates. Anyway I enjoyed the guide
Most of the time in low elo….just don't start the fight and let the enemy team Leroyyyyy Jenkins start shit
Alot of players forget they have poke champions on the team and rush engage's too quickly, that was a good tip
Skillcaped: The enemy players will not walk past akali because he will flank them
My teammates: Who cares about one akali…. (Garen) March!!
I think the biggest problem is not knowing when we should leave. Lietrally so many times we get 1 or 2 kills and we are all really low and I am pinging my teammates to back off but they have to go and die and then ping me (i am adc) for not helping them because I was extremely low on health…like why do they not get this
The j4 was a great ult, but kayle didn't ult him
You can erase this now that I have this information. No one else has to know 🙂
Throwing a bit of shade at game of thrones i see
HIGH QUALITY GAME OF THRONES SHADE 8:20
lol @ the GOT reference
just wanted to say it's cool to see some better understanding of the game in general. IDK if yall took anything I've said to heart in the past, but this guide does remind me of a few things I've said on the channel. Particularly, "the other lanes exist solely to create space for me to carry". Another good one is "The comeback mechanic was originally killing the enemy heroes/champions". One of the main reasons it's so hard to come back in this game is because the turrets are so flimsy, easily destroyed, misplaced, severely low attack speed, and extremely low range. If you truly understand how killing the enemy champions is "the only real comeback mechanic in a moba", you'd know how the strength of turrets directly ties into keeping this mechanic in check.
minion strength also plays a big role in the comeback mechanic as well. just saying, that's what it is: killing the enemy champions provides space: ie to push the nexus. Having strong turrets/minions on both sides of the board is supposed to provide space to come back after both getting kills and getting killed.
PLEASE COULD U past polish letters? Some polish guys watching u but have problem with translator. U could use translator Google will be God 😀
what category Garen is?
Can't be a poke champ for obvious reason.
Can't be an engager because he is so slow + no hard CC.
Don't think he can be a disengager since he has nothing to dissuate the engager + he is the only juggernaut who struggle vs frontliner
Okay he has his W but that nothing compare to a braum or an orianna.
so I'm curious.
as someone who studies warfare, tactics, strategy throughout history, I loved your comparisons as I always saw league this way (xerath being an artillery, garen an infantry soldier, etc)
That malphite ult is actually so insanely good. No hesitation.
When shurelyas gives disengage comps engage capabilities. 😴😴
2:08 hecarim be like…
Can we get a list of champs categorized by if they are engage, disengage or poke? It's sometimes hard to tell. Like, Tristana is obviously engage. But what about Lee Sin? He could go right in and kick someone into his team as engage but he could also disengage in a similar manner and his shields help with that as well. This would be super helpful to have! Even if it's only for paid subscribers, I'd love to have it.
ah yes Ashe and KogMaw, the best support
Space has two meanings in overwatch, i am comparing lol to ow bcs i played a lot of it, the literal one, how much area your team has control over, and a more abstract one, how much atention you or your enemies are puting in that area, thats why is so confusing, sometimes a zed in the outside of the fight creates more pressure than being in the fight
Also, tempo is first move advantage or the ability to keep it
HUGE guide, right on time! Especially with the nature of Solo Queue, team fighting is often discouraged because of its coin flip nature. Armed with knowledge, there'll be slightly less and our games will be better.
Wouldn't it have been better if Engage=Rock, Poke=Scissors and Disengage=Paper?
The game of thrones joke was amazing.
Very beautiful post…😲😲😲😲
At first i would have agreed with u on that Jarvan fight. but after a 2nd look i am not so sure that he made the wrong move. It´s true he´s team is abit behind but as he died Kayle was within range to use her ult on him. We cant se if her ult was ready then but at 05:34 she has both her own ult and Zilian ult on herself so Kayle could have saved Jarvan before he died and by that point Zilian would be in range for he´s ulti saving Jarvan again. It brings up the question of how mutch should u trust your team. But considering that they hade 2 death saving ultimates on there team i am gonna go ahead and agree with Jarvan´s aggresive move here.
The other important thing to ask yourself before fighting is “why?”. Are you fighting for a drake? For a baron? For lane pressure? For xp advantage? Once you start questioning yourself you will improve massively
wow nice example. Bad things compared to GOT 8 LOL
10:50 I think Scissors should be poke, Paper should be disengage, Rock should be engage, it's just way easier to remember that way imo
Hahhha fucking game of thrones
And remember, akali can do the same job as a juggernaut engaging the enemy but better, cause she can oneshot all your back lane and then scape with one of her completely balanced 10 dashes
Hahahaha in collaboration with riot
Tons of skins and new braindead hero to be release,new buffs and nerfs
Thats how i understand riot collaboration
A collaboration i dont understand
This channel has the best quality guides. Places like proguides might be nice and fancy but they just gloss over everything with fancy graphics and hyper narrative stuff. I'm Grand Master peak because of skill capped. Maybe we go challenger XD
The crazy thing about watching this video is that fully gave me an advice on how to finish the campaign on warcraft since i had no idea really how to visualize the best way to position all of my troops, even though i knew how to do it on league of legends… But that example of the chivalry coming from behind and etc… Always just select everyone and attack one targer… when what i really should be doing is fully to organize how they position to walk togehter etc… geez never thought about that! dont even know why…
Another great guide. Thank you
D
Isn't Gragas a disengage champion tho?
What you wanna do is click on the ADC and call it a day
Skill Capped: "How to Team Fight"
Me: "Is it pick Illaoi, build Hullbreaker, and make THEM teamfight ME?"
lol crazy i knew that all. but just out of my feeling. thank you guys i will pay attention to this more. i think teamfights are my biggest strengths but i play disengage champs mostly lol. but my teammate is engaging against 3 disengager/2 engagers. i mean what can i do right
Love that game of thrones reference, big questions mark there as wel
LMAO THAT GOT S8 REFERENCE!