HUGE CHANGES in 1.2.0 Beta EXPLAINED! – Medieval Dynasty



Beta 1.2.0 Thread Link – https://bit.ly/3dfQRhX

Patch Notes:
– Added:
New items have been added to vendors.
Russian language.
Japanese language.
French language.
Portuguese (Brazil) language.
Czech language.
Turkish language.
Added “Delete”, “End”, “Home” etc. to key binds.
Barrels for salting in Hunting Lodge I and Fishing Hut I.
The possibility of producing salted fish and dried fish in a Fishing Hut.
The ability to control production efficiency of fish, salted fish and dried fish in Fishing Hut .
The possibility of producing salted meat and dried meat in a Hunting Lodge.
The ability to control collection efficiency of clay, salt, rock and limestone in Excavation Shed.
The ability to control collection efficiency of rock, salt and iron in Mine.
The ability to control production efficiency of meat, salted meat, dried meat, leather, feather, mushrooms and berry in Hunting Lodge.
The possibility of producing planks in a Woodshed.
The ability to control production efficiency of logs, sticks, firewood and plank in Woodshed.

– Fixed:
Optimization of map loading time.
Various quest fixes.
Knife position for female hunters while skinning animals.
Torch position for patrolling female NPCs.
Numerous fixes in refreshing the production status of items.
Generic quests reward after loading the game.
Coins have condition other than 100% and don’t stack.
Quest goal with assigning peasants to work doesn’t update on objective start.
Age update for npcs.
NPCs getting stuck in sitting or sleeping states – should happen less often.
Cauldron crafting animations.
Stove crafting animation.
Player position when crafting at stove.
Torch condition restoring on equip.

– Updated:
Changed Night howl quest so that it always gives some gold for completing it.
Pig and piglet sitting animations so that they no longer stick out of the pigsty.
Reduced consumption of stamina while running.
Reduced consumption of stamina in inspector mode.
Vendors now have a random number of items.
Resource and Food Storage capacities have been increased.
Hunting lodge produces random mushrooms depending on the season.
Gender specific dialogues. May not be relevant in all languages.
Polish translation updated.
German translation updated.
Spanish translation updated.
Production’s “Work Power” slider for each profession in building’s details in Management tab.
Production of firewood in Woodshed consumes logs.
Set immortality for NPCs from non-player villages – temporary.
Restored missing original NPCs in neighbour villages – temporary.
Some building modules have new resource costs (require planks).
The villagers take food and firewood from local chests in their homes. If there is nothing in the chest, they take it from the Food Storage and Resource Storage.
Doubled the amount of resources producing from farm animals by NPC.
Spears range reduced by half.
Crossbow range increased x1.5 times.
Crossbow damage increased from 55 to 70.
Bow damage increased from 25 to 35.
Recurve Bow damage reduced from 50 to 45.
Longbow damage increased from 45 to 55.
Wooden Spear damage reduced from 25 to 15.
Stone Spear damage reduced from 50 to 25.
Iron Spear damage reduced from 75 to 40.
Wooden Spear durability has been increased from 3 to 4 uses.
Stone Spear durability has been increased from 6 to 8 uses.
Iron Spear durability has been increased from 12 to 16 uses.
Wisent and Bear hp has been increased x2 times.
Villagers eat food according to nutritional value. The greater nutritional value, the higher priority. In case the nutritional value is the same, food of lower condition is chosen.
Wood value is now visible in item details.
Lowered Dynasty Reputation limits for next inhabitants

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