Humankind! A Sid Meier's Civilizations Twin! But is it Bigger and Better?



The trailer was weaponized cringe but the game actually seams very solid!

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35 thoughts on “Humankind! A Sid Meier's Civilizations Twin! But is it Bigger and Better?”

  1. The one woke thing I noticed was Multiculturalism giving Stability. Had a mild chuckle. Game looks solid, maybe a bit bare-bones, but that's understandable for what is essentially an early closed beta.

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  2. While they are woke french people. Amplitude does generally keep their politics out of their games. They might make their own woke character, but they don't let those ideas effect gameplay much. Endless legend and endless space are really good games so hopefully this is good too.

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  3. Persia isn't land locked and Egypt might as well not be for it's area. I could see Egypt raiding along the Nile and Persia raiding across the Gulf or towards India.
    It still makes no sense to go from Egyptian to Persian to Nordic in culture but it's not outside the realm of possibility, the Danes did reach Africa and Arabia historically and traded with them.

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  4. The trailer was obviously supposed to be satirical, and pointed out all the crazy shenanigans that could potentially happen in-game. I don't think it was overtly political.

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  5. i spent a bit more time with the game…tbh… its interesting, but it has many serious flaws
    like… first of all i feel like the zhou are the only really noteworthy starting culture because of their stability bonus on districts.
    second the tutorial gain mechanic is…weird…to say the last. im not really a fan of being able to colonize with literally any unit.
    The combat system is TERRIBLE as it is right now. Example: enemy melee unit stands on a highground on the other side of the river. If they now attack your guys in the lowlands, they still gain their highground modifier and you get the over the river ttacking demodifier. Its fucking terrible, the only stats that should be taken into considering, should be the ones on the .. hexagon that is being attacked. I could accept the highground buff being given to ranged units, but having a demodifier for "attacking over a river" as a fucking defender is ridiculous
    also i hope they let you adjust the games speed, because in my playthroughs i always end up with even the high tech i could research at a time only taking like 5 rounds.

    and lets not forget how unclean the round ending is… like its your turn again already and that is when the AI units just start moving around. feels like there is no structure in that.

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  6. HEY! I say vikings going all the way to india/pakistan and succeeding in bartering for steel of such quality ..modern day steel work engineer got concerned ther 'standard' recepie got leaked when asked to test a sample of it…is rather epic journey stuff! just all those christians always needing to make the stuff they where involved in be the most 'important'
    hmm…ye that looks far FAR! more interesting then sids civ……organic civ development…dynamic and strategic army combat rather then dice based unit vs unit ,and dynamic city/infrastructure/assets development….yes yes misa like lots very promesing..although yes looks like it needs little work in some areas ,still…say that allready looks more worth cash then the current civ game just becuase it dares to try rework ome fundamental things to be dynamic and organic rather then 'chees & dice' so to speak.

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  7. Yeah. It's got interesting stuff, particularly the nomadic era, which actually gives you the opportunity to scout where you want your city, rather than being completely blind to the world and going "Well, I'm freshly born from my dead mother's womb. May as well lead my civilization right from here."

    But I, similar to you, don't really like how there's no continuity. No remembrance of your past. No imprint of what you used to be. (Save for unique builds that are already built. You can't continue to build them if you change.) You just fill up a star meter, and that's that. You can then select a new set of bonuses, or stick with what you've got. It does sort of cheapen the experience that's being sold when it's less "multiclass" and more "respec."

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  8. The only thing I ever saw from this game was the cover image and my brain automatically put it in the garbage bin. It doesn't matter if it is the best game in the world, it won't come out of the bin. I didn't even see this video, just left the comment.

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  9. Arch I like your stuff but if you had such a problem with going from Egyptian/Persian to Norse, then why did you choose Norse? You could have chosen any other Civ or could have just transcended Persian. It's still a 4x game, yeah you can role play or make it as close to historically accurate as possible or you can meta game and pick the best civs for the victory you are pursuing. Yeah it's rediculous but it's fun because it gives you a lot of freedom of how to play throughout the eras based on your positioning or your current situation. The punishment or malus for taking something that doesn't mesh well with your choices is you lose the game.

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  10. Yeah I feel there should be some punishment for deviating from a natural development path. Going from Neolithic to Egyptian – Check, that makes sense cuz agriculture in an enclosed area with many people gives you civilization!
    Egyptian to Persian? Sure, the culture evolved further and becoming persian in style could be functional, same if it had gotten greek or even Zulu-style if more warfocused….. but Vikings? naw. if we'd have something just called Raiders, it'd make sense as a development if the civilization itself is stagnating due to lacking the right types of resources, landspace, having rich neighbors, etc. etc.

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  11. I mean, the trailer is clearly trying to be ridiculous. I was expecting some real woke bullshit from what you said but it's clearly meant to be how the perspective character imagines they'd do things if they had control from the start.
    It's meant to be the perspective character's misinformed daydreaming about how they'd accomplish a utopia.

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  12. What would be cool to me, would be a game like this where the kind of society you can build is shaped by the environment you live in, and the way your people live, like you can only adopt a Norse/Viking sort of civilization if you live in a very cold, harsh land and depend on the water for food and the like, with the restrictions becoming less and less as you get more into the modern age, where you can start to pick your society based more on ideology and technology rather than just the environment.

    Also your past culture should play a role in your future culture, or you should suffer civil unrest if you go against your own culture too quickly too early.

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  13. Why does each new Civ-like game have to pull half-baked gameplay ideas out of their ass, instead of building/expanding upon what made Civ 4 great?

    Since Civ 5 went off the path, everybody's trying to fill the empty void with the same stuff that made it empty.

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