Dyson Sphere Program is a sci-fi simulation game with space, adventure, exploration and factory automation elements where you can build your own galactic industrial empire from scratch.
In the distant future, the power of science and technology has ushered a new age to the human race. Space and time have become irrelevant thanks to virtual reality. A new kind of supercomputer has been developed – a machine whose superior artificial intelligence and computing capability will push humanity even further. There is only one problem: there isn’t enough energy in the whole planet to feed this machine.
You are a space engineer in charge of a project launched by the space alliance COSMO, tasked with a massive undertaking: constructing Dyson Spheres (a megastructure that would orbit around a star, harnessing all its power and energy) to produce the energy that humanity needs. Only a few decades ago, Dyson Spheres were considered a hypothetical, impossible invention – but now it’s in your hands… Will you be able to turn a backwater space workshop into a galaxy-wide industrial production empire?
Neutron stars, white dwarfs, red giants, gaseous and rocky planets… There is a big and varied universe out there, waiting for you to gather all its resources.
Unique Universe
Every playthrough will be unique: your universe will be procedurally generated every time you start a new game. There will be different types and distribution of stars, planets and resources. Will you manage to thrive and build your Spheres, no matter what the universe throws at you?
Automatic Production Line
As a space engineer, you are expected to design your interstellar factory and production lines, not to micromanage every small package going back and forth. You have to transport materials from one planet to another, forming interstellar transport teams that gather resources and bring them to where they are needed.
Interstellar Transport
Then, your resources can be transported between facilities through conveyor belts, and you’ve got the technology to help your buildings fit the grid automatically during the construction process. You’ve got the best tools COSMO can afford to build a massive-scale automated production line – the most efficient one ever seen in the universe!
Get Dyson Sphere Program on Steam: https://store.steampowered.com/app/1366540/Dyson_Sphere_Program/
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Outro Music: Braincooler – Mega Man X Chill Penguin Stage Remix By Rozovian – https://ocremix.org/remix/OCR01916
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Oh my god I saw the trailer for this so long ago and almost forgot about it, I'm so glad this is out in early access now.
gonna love watching wander playing this but it takes 50 to 100 hours to build the dyson sphere wander never get close
BOOOHOOOO! Why do i have to feed the mecha? … because it does not run on freaking magic
Glass is made from crushed silicon, hence sand.
Already ground, already silicon.
Well, I'm gonna have to play THAT now!
I been wondering why to people put down the tutorial so much in any game they play? My current theory is that most people know how to play and that feels like a waste of time? Or they could do it better? Yet there is a lot of people who have never played a 4x? style game so they need the help. Maybe a better game decision choice will be to allow people to skip the tutorial? Although most people i see that skip the game end of not knowing how to play the game sooooooooooooo hmm? thoughts comments?
I honestly love the crappy translation in the game
well, grid based building is gone be kinde hard in non-euclidien space(you know cause planets are round)
its like if they updated spore
Yey! New series!!!
Okay
These trees are in the way. Chop them all down.
Where have I heard that before đŸ¤”
6:43…am I missing something. The lines sounds fine to me and if it is not translated properly it's a fuck ton better than a lot of other games that had to have translations, at least to me.
Hold on, does this game craft the required ingredients for an item if you have the base ingredients required to craft the required ingredients?
That's awesome
We might not be getting more Creeper World, but at least we still have G R I D!
L O N G L I V E T H E G R I D
Ah yes, in the far flung distant future of nanofabrication and dyson sphere construction, our robots will run on combustible generator.
What is this antique shit?
The instructor's reading will jumpscare you after every milestone,
They may have fed it through Google translate but honestly he hadn't said anything grammatically inconsistent at that point in time. He could have had said "the Tesla Tower" but since he's presenting the building by name it's not really a translation fail.
Dyson spheeeere lets go! Loving this game, i can see many many hours being devoured playing this game.
Are you ever going to play outward again
I think this game has the potential to be better then factrio. Honestly as it stands it feels like factrio with a space mod. When they add in modding, multiplayer, and combat this will be equal to factrio
I'm not sure what was so weird about the Tesla Tower line that made you think it was fed through Google translate and that it's weird that the actor read it 'as-is'. Seems fine to me.
This game seems INCREDIBLY influenced by 'The Riftbreaker'
That game was a big suprise for me last friday. Factorio combined with Planetary Annihilation sprinkled with a pinch of mega-engineering? Count me in! I've already built a five-layered main bus five rows across, a huge polar research center and the Dyson swarm around my home star is coming along nicely too. The only gripe I have with it are the spaceflight controls.
If the tips/tutorial messages are still too frequent for your liking, I found a setting under "Miscellaneous" which allows adjusting how frequently they appear ("always, important, necessary")
Hope that helps the enjoyment level (and I apologize if it feels backseat-y, game doesn't actually point it out at any point so figured it would be helpful to let you know!)
I thought this was our solar system until you started flying towards the planet. It would have been an interesting twist if it had been and you're here taking the resources and stuff despite there being a populated planet there.
Also a research system doesn't make any sense in this game. You've got the knowledge of FTL and the knowledge to be able to build a Dyson sphere (processing and building on a nearly inconceivable scale). You're going to need to crack open planets and harvest the molten core to even get a start on a Dyson sphere, but you have to research how to do basic stuff like a mine, processors, assembly machine, MOTORS, and transport (simple things like conveyor belts)? What the hell is this company thinking? A single person/robot to research stuff it should already know, and mine a piddly bit of resources to so very slowly build up the needed infrastructure? Even if they just wanted to send one person in charge (which is stupid) you wouldn't send them with almost nothing! It would take decades to build up the needed infrastructure to actually get started on the project like this. It's be more realistic to pull some 4th grader out of class, give him a hammer, and tell him to build a bridge from America to Ireland, teaching himself how to do it all and building everything he needs as he goes.
For some reason this feels like an interesting game to speedrun
The Tutorial is so annoying…. what do i do what is where how do i ?!?!?!?!
Basic glass production is done using a fine powder of quartz sand. Impurities are mostly sorted out by the melting process, and the following sanding process ensures a clear end result.
Today I learned the algorithm goes off of interactivity. I love your content anyway, figured you could use a bump
"Too bad you don't have a chainsaw" uses giant high tech robot laser to harvest trees
Pro Tip: Place the Storage on the side conveyor belt and place three Sorters, so the ore even fast storage.
AW HELL YEA!