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Skylor’s game: https://skylorbeck.itch.io/you-must-become-a-lich
Source
Thanks to Liquid I.V. for sponsoring today's video! Use my link https://bit.ly/3MTjGVh or use my code ‘DANIELK’ to get 20% off, plus free shipping, on your next Liquid I.V. order!
And check out 1Shot Energy for healthy energy supplements: https://1shotenergy.com/discount/DANIELK
https://youtu.be/TR9i7nC3-L8
I'm pretty sure you screenshotted those NFT's
The warden could be used for a better ancient city
If you guys dont make these mobs and bosses into a mod, i'll be sad
and he did that all with a bunch of cubes
glowing balls… this video just keeps getting goofier and goofier
just add a 69 to a boss then its perfect (im joking ofc)
great job
that warden is some 40k chaos dreadnought type of stuff
Could u make a mod pack and play it
you could have used the old warden (or prototype warden?) color style and made it tall and skinny, that one was a little scary (it was of pale white color with holes)
ho do yo do that
the censord bar is tranparent
like bruh
Petition to overthrow Jeb and make Daniel Minecraft head
i made a low poly cliff in blender, and you made these!? damn
How the
The warden boss could be 101x better than the original warden simply by having it drop it's head.
I mean……
Why.Does.It.Not.Drop.A.HEAD.
Warden Mech Boss
Spawning behavior:
– Kill a mob near a skulk catalyst that has an iron golem in range. If the spread hits it, it gains one level of corruption. Corrupted golems still act like normal golems except hostile mobs can no longer target them.
– Maximum corruption level is 8, then it just explodes into skulk
– At any moment, attacking the corrupted golem changes it into a skulk mech. The strength of the mech depends on the level of corruption, as do the rewards.
– Levels 1-3: 1-3 echo shards plus a catalyst
– Levels 4-7: 4-7 disk 5 shards and a skulk wand, which consumes XP to skulkify blocks like a catalyst. Amount of XP absorbed is the amount stored with a 10% tax. Manually skulked blocks can hold up to a whopping 10 xp orbs
– Level 8: Along with the level 4-7 rewards is the reward for beating the last level, the warden head, which scares all entities away from you and makes wardens ignore you (unless you attack them of course).
Three attacks (Depends on level):
– If you get too close, it flamethrowers you (with soul fire).
– Above level 3, the mech leaves behind soul flame blocks. Only way to get soul fire on normal blocks.
– At level 8, the soul fire sets you on soul fire, instead of normal fire. It has the same damage, but bypasses all defenses.
– It will randomly get on all fours and charge like lynels from BoTW. Because it's blind, dodging is child's game.
– Higher the level, higher the knock back, damage, and speed. Levels 7-8 it will turn towards the player if they try to dodge it.
– The gatling gun actually shoots four streams of sonic booms to nick off the players who try to run away/hide.
– At Levels 1-2, the mech only uses one of the four barrels. Each consecutive level has a chance to use one extra barrel every attack, capping at 4. Above 6, it always uses 4 100% of the time.
Oh, and the normal warden attack which scales with level.
Can you bring back the redesigning app icons series
What if the warden can make tiny warden's
😅
The warden boss could be a iron golem got corrupted by a sculk
bro got sponsored 2 times in a row 💀
Is the mod maker Markiplier?!??
Emphasis?
Mecha warden be like: Enemy spotted