I Designed Custom Minecraft Bosses…



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26 thoughts on “I Designed Custom Minecraft Bosses…”

  1. you could have used the old warden (or prototype warden?) color style and made it tall and skinny, that one was a little scary (it was of pale white color with holes)

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  2. Warden Mech Boss

    Spawning behavior:
    – Kill a mob near a skulk catalyst that has an iron golem in range. If the spread hits it, it gains one level of corruption. Corrupted golems still act like normal golems except hostile mobs can no longer target them.
    – Maximum corruption level is 8, then it just explodes into skulk
    – At any moment, attacking the corrupted golem changes it into a skulk mech. The strength of the mech depends on the level of corruption, as do the rewards.
    – Levels 1-3: 1-3 echo shards plus a catalyst
    – Levels 4-7: 4-7 disk 5 shards and a skulk wand, which consumes XP to skulkify blocks like a catalyst. Amount of XP absorbed is the amount stored with a 10% tax. Manually skulked blocks can hold up to a whopping 10 xp orbs
    – Level 8: Along with the level 4-7 rewards is the reward for beating the last level, the warden head, which scares all entities away from you and makes wardens ignore you (unless you attack them of course).

    Three attacks (Depends on level):
    – If you get too close, it flamethrowers you (with soul fire).
    – Above level 3, the mech leaves behind soul flame blocks. Only way to get soul fire on normal blocks.
    – At level 8, the soul fire sets you on soul fire, instead of normal fire. It has the same damage, but bypasses all defenses.
    – It will randomly get on all fours and charge like lynels from BoTW. Because it's blind, dodging is child's game.
    – Higher the level, higher the knock back, damage, and speed. Levels 7-8 it will turn towards the player if they try to dodge it.
    – The gatling gun actually shoots four streams of sonic booms to nick off the players who try to run away/hide.
    – At Levels 1-2, the mech only uses one of the four barrels. Each consecutive level has a chance to use one extra barrel every attack, capping at 4. Above 6, it always uses 4 100% of the time.

    Oh, and the normal warden attack which scales with level.

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