I Forced My Entire Village To Be Flax Farmers & Became The Richest Man – Medieval Dynasty



Welcome back to Medieval Dynasty! Today I’m back working on building my flax empire and in this season I upgrade my output and force everybody to farm flax for me. Needless to say I have one of the most unhappy and richest nations in the game. I hope you enjoyed this episode of Medieval Dynasty, thanks for watching and liking.

More Medieval Dynasty: https://www.youtube.com/playlist?list=PLEngsjAeWQXiEuziQmiQHDBmLaaNFjVti

About Medieval Dynasty:

Hunt, survive, build and lead in the harsh Middle Ages: Create your own Medieval Dynasty and ensure its long-lasting prosperity or die trying!

-Check Out Some New Series-

Teardown: https://bit.ly/TeardownDrae

Grounded: http://bit.ly/GroundedDrae

Medieval Dynasty: http://bit.ly/MedDynDrae

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Besiege: https://bit.ly/BesiegeDrae

BeamNG Drive: https://bit.ly/BeamNGDrae

-Links-

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Intro Music: https://bit.ly/OddChapSwitchboard

#MedievalDynasty #Farming #Flax

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41 thoughts on “I Forced My Entire Village To Be Flax Farmers & Became The Richest Man – Medieval Dynasty”

  1. Any game that automatically sets task priority for autonomous characters is prone to getting stuck in a math error loop if the developer doesn't know how to avoid it. The math error coms from decimal rounding and then converting to integers. Two tasks within 0.5 priority of each other will forever swap back and forth on the priority list and the character will idle while the computer loops. In this game (apparently) the character stands motionless until the game can tell him which task to perform. This loop is most common when there are too many equal priority tasks for the number of characters to complete them. Oxygen Not Included is a really good example of this priority loop when the "duplicates" bounce around on ladders endlessly or run back and forth a short distance but never actually do anything. ONI actually has a task window for each character and when this happens you can watch several tasks in the character's list constantly and rapidly fighting to be top on the list. Reloading usually removes the decimal component causing the loop.

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  2. They just changed the happiness model from (0 to 100)% to (-100 to +100)%. Thats why they are "unhappy", so if you have now around -25%, so it equals to +25% before the update.
    Hope you get it 😁

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