I FORGOT HOW MUCH FUN PYKE IS! – Training for Master | League of Legends



We’re playing some Pyke today and I honestly forgot how much fun he is to play, I don’t think he is fantastic to play right now but you can still make him work! Like, Comment & Subscribe! League of Legends Pyke Support Gameplay.

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I FORGOT HOW MUCH FUN PYKE IS! – Training for Master | League of Legends

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28 thoughts on “I FORGOT HOW MUCH FUN PYKE IS! – Training for Master | League of Legends”

  1. QotD: I actually like pretty much every mechanic in league, that's why I still play. The hexgates just feel unintuitive though, I keep forgetting whether they grant vision where you land, how long it takes to travel, whether you can enter them while in combat, etc.

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  2. 4:35 "The worst mechanic in the game is stealth/camoflauge." 🤣
    And Pyke who is the biggest pussy in LOL spends the entire game invisible, hooks, stuns and runs away like a coward 😂 and now with broken Axiom Arc he can just run around invisible and execute people constantly and give his teammates a ton of gold. Yea I'll never play another game against this champ again. Perma-banned.

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  3. As for the discussion on % max health true damage, Kog W actually isn't. It's magic damage, not true. Vayne's silver bolts and Fiora's passive are the only sources of % max health true damage in the game.

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  4. As for my least favorite mechanic, executes. And I don't mean % missing health damage or attacks that deal more damage if the target is below X amount of health, but Pyke ult, Urgot ult, The Collector, and Elder Drake. Effects that say "If the target gets hit by this while below X health, it dies instantly."

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  5. Qotd: animation spells like ez e, tris jump, urgot e, and Yone ult off the top of my head. Spells that don't have the visible, unstoppable effect yet will always go through no matter what unless they die are unhealthy especially on Champs that heavily focus on good positioning and should be extremely punished for mispositioning. I'm a little salty about this mechanic because how often it saves players who have terrible positioning. Urgot e is more of an outlier due to its aggressive nature.

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  6. I used to hate windwalls the most, but now I hate the cd-reducing mechanic the most (not including ability haste). I hate Spear of Shojin and now axiom arc and to some extent Navori Quickblade. Navori Quickblade is absolutely broken on champions that crit often and use lots of abilities (notably Tryndamere). On the other hand, Axiom Arc is… I'm just gonna say Karthus. That champion example explains everything.

    An ap champion that builds an ad and lethality item, which then makes them do pretty much undodgeable damage to every enemy champion in the game.

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  7. qotd: i can't decide between stealth and reset mechanic.i find champions that have big resets in their kits like *viego are hard to balance ,for a multiplayer game.ow and objective bounties…you are getting rewarded for being bad

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  8. QotD: Riot has been fixing this over the past years but I don’t like how league doesn’t really have a y axis. Like when your playing trist and you seem to be over a hook, but yet you still get hooked. That’s not really a mechanic but it throws me off every time I see it

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