Ideas for Project L | League of Legends Fighting Game



Here are some ideas/predictions for Riot Games’ Project L, the League of Legends fighting game!

Really hyped for this game~

Intro: 00:00
Gimmicks: 00:13
Stages that change each round: 01:15
Ignore canon sizes: 02:50
Tag mechanic: 03:36
Assist Characters: 04:05
Seasons: 05:05
Supers: 05:44
Costumes: 06:40
Bosses: 08:12
Event Characters: 08:33

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35 thoughts on “Ideas for Project L | League of Legends Fighting Game”

  1. I pretty much agree with most of what you said.
    I think it's unlikely for Project L to have tag-team for all characters. But I can imagine Xayah and Rakan as one character, switching between both of them as stances.
    It would be cool if all the stages has some dynamic elements to them, like in Killer Instinct, were almost every stage is falling apart as the fight progresses.
    I also hope every region gets at least one stage and also some alternative universes such as PROJECT, Odyssey, etc.

    As for the roster:
    We can pretty much assume that Akali, Kai'Sa and Evelynn will be eventually added, since Riot wants the money they'll be getting from their K/DA skins. I can't blame them, I will buy them too.
    Other characters I would like to have in the game, completely disregarding their possibility are:
    Aphelios, Camille, Fiddlesticks, Irelia, Jhin, Kayn, Kha'Zix, Pantheon, Pyke, Xayah & Rakan (as previously mentioned), and Yone.
    There are of course other characters I would like to see, but these are the ones I mainly hope for.

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  2. Obviously the game is going to have Seasons and Skins. Installs and other gimmicks are a big most likely given the game they have to take inspiration from with characters like Kayle and Aatrox. They're also obviously going to ignore canon sizes considering the mother game does already, kind of a given.

    I would also like them to put a lot of care into the stages. That said if they do it's likely they're going to be sold and if that the case it's likely we're going to get something like Runeterra where a stage is a mash of both player's choices. I would definitely like to see something a lot fancier than they did in Runeterra as it's kind of ugly in that game maybe when you win a round the stage becomes more your stage choice than your opponents.

    I hope tag and assists are not put in this game. Tag Fighters are the most degenerate of fighters and belong in the bargain bin.

    It's extremely unlikely we'll see any singleplayer content what so ever so bosses aren't going to be their focus. A free to play game's primary goal is to keep the focus of the game alive, in this case the focus is its multiplayer modes with casual and ranked. This is the primary reason Fantasy Strike puts challenging friends and its single player modes behind a paywall, they want you to queue up and fill the queues rather than do anything else. So, imo, bosses and any kind of single-player are the least likely things you suggest in this video.

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  3. For Darius' gimmick I think something that could be similar to his LoL passive could be keeping the hermorage. But to translate it to a fighting game and to help solidify him as a grappler, which it seems like that's the direction they're going, make it so that only his normal and command grabs leave the hermorage debuff, and he can stack it 3 times. Or maybe he has to do 3 command grabs to cause it. If not I still want a command grab gimmick from him

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  4. Combining stages is the only thing I don't agree on. Is better to appreciate the landscapes and artwork created by the artist instead of mixing them up and having to much in the background. This would also mess in online and frame data.

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