I'm done with my technomancer | Outriders



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I’m done with my technomancer | Outriders
Join me as we discuss the final build and mods for my technomancer, which has allowed me to clear all CT’s up until now. Next up, new main!

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19 thoughts on “I'm done with my technomancer | Outriders”

  1. Mitigation from death and damage absorber does not work together. I tested that extensively and it really does nothing. Mitigation from death and anything else is better. I would swap that mod for another damage mod like crit stack. Especially with a burst AR because the second bullet of the burst already benefits from crit stack. Also euthanizer and the other toxic mod, I forgot the name of it, stack together. That's 40% more damage against enemies afflicted by toxic.

    Personally I only run Mitigation from death and perseverance shield because I don't want to sacrifice damage. But yeah taking a break until damage reduction is fixed.

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  2. looking forward to some other class videos and builds man im about there on my techno aswell, think ill be going to pyro next, any hints for what youre going for?

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  3. It's just sad how much of a joke legendary armor is in this game. Considering how rare it is, and how hard it is to get a full set. Most people's builds I've seen don't even use a single piece, let alone a set bonus. PCF spent so much time hyping up sets and they ended up being useless in most cases. I was using four pieces of plague sower set and was failing half of my CT9 runs. Switched to all purples and I can clear most of my CT14 runs. And you know they're hustling to fix so many problems that they don't even have time to think about changing legendary armor at a core level which is what needs to happen if they're gonna see being even close to usable in most cases.

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  4. Heir eludes me too sadly. Did you use your techno to farm the gear for your next character or are you going to self find everything for it with the new guy/girl?.

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  5. Also for anyone watching your videos I recommend trying Deadly Disturbance T3 mod on the weapon it's very very good for CC and Damage if your struggling. Also it permanently stuns mobs without triggering resist.

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  6. Any thoughts about Dark Sacrifice over Killing Spree? I like the extra damage that DS provides, but goin down to half health once the enemies start to dry up gets a bit dicey for me.

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  7. Dear Full Measure, I just wanted to say that I watched and liked every video you made and subbed to your channel cos you sir are taking these game mechanics to another level. I just wanted to thank you for all the hard work, all the hours and all the tools you provided us to improve our toons. Thank you!

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  8. The tier 2 mod for additional damage against enemies afflicted with toxic is 15% additional damage, so in theory you could pick up an easy 5% additional damage by swapping out dum dum bullets for radical therapy.

    The only other idea is perhaps dark sacrifice on the weapon rather than killing spree. My thinking that it would help ensure rejuvenation is constantly up in the unlikely event that you haven't taken damage in a while!

    Otherwise this is pretty much how I'm trying to set up my techno – second toon though so still farming for the gear.

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  9. I’ve gotten around 5 heir of the dessert but not a single absolute zero. That’s the only gun I’m missing to complete my mod collection. I’m roughly 350hours on the game.

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