INCREASE YOUR DPS IN ESO BY DOING THIS



Learn how to increase your damage and why to use your main spammable vs ground effect AoEs to increase your damage per second in the Elder Scrolls Online. This video was from past livestream here: https://youtu.be/F7AY-_Hb4dc

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28 thoughts on “INCREASE YOUR DPS IN ESO BY DOING THIS”

  1. It would have saved me an insane amount of parse time and gold had I been explained the global cool down and priority like you just did. Really great info here. Glad you're back in the mix!

    Reply
  2. Im still surprised that no one has pointed out the fact that there is a limited time window to use your spamable within a rotation.

    Forexample, if your first dot lasts 12 sec, then you have about 11 sec worth of actions to apply your other combat skills and spamable until that first one needs to be reapplied. Also, you need to allow time for any mechanic/rotating needed to stay alive.

    Filling both bars with nothing but buffs/dots means your casting 1 rotation for a solid 10 sec straight. By then you might be able to get 1 or 2 cast of a spamable before recasting everything.

    As you said, dots do more dmg per cast, but your spamable does more dmg per HIT. If you can cast your spamable once per sec, then compare the DPS of the spamable to the dmg per TICK of a dot. Not 1 sec of dmg vs 10 secs of dmg. What your saying holds true to the value of dmg per cast or dmg per resource spent.

    If you were trying to explain how to find out if a dot/buff is worth it per cast, then you want to subtract your total dmg of the duration of the dot cast while using your spamable by the total dmg of just using your spamable for an equal duration.(note that your basically just casting 1 more spamable to replace the cast of the dot. Channels require extra casts too.) The difference will tell you how much more/less dmg that specific cast nets you vs the cast of that 1 extra spamable.

    Dont get me wrong, your providing great information. Just wanted to toss in some help.

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  3. Or you could just load up on so many dots that keeping them all up fills your rotation. Magden and magcro get the best results doing this although they do still need to cast their semi spammable (shalks, blast bones) on cool down.

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  4. I'm confused…
    so it's not a good idea to cast something with a longer-term/multiple seconds to tick-down
    effect damage window…like elemental blockade…and then cast a full instant damage hit over it?
    are you saying it makes no sense to cast anything over it, one second later, while it's still ticking down?
    I know you're a pro at this game/ And I'm definitely not…I'm just trying to understand what I think I'm hearing.

    Reply

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