Is Running and Shooting Broken in Valorant ??? | C9 Relyks



Hey everyone, I wanted to make a video on this as it’s a hot topic of discussion atm & because I think it could definitely use some tweaking. Thanks for watching & lemme know what you think!

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Chapters:
0:00 Introduction
0:40 Dev reply on Reddit
3:00 .50 patch notes
4:02 Counter-strafing/deadzone explanation
5:20 A/D Spraying & Deadzone abuse
6:40 Running/Walking Accuracy
8:20 Closing Thoughts

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29 thoughts on “Is Running and Shooting Broken in Valorant ??? | C9 Relyks”

  1. I played a DM and only sprayed while full sprint and it was a riot. I was laughing so hard on how easy it was. Rito, please fix. I think that moving a shooting with a rifle should be nearly impossible. It just doesnt have its place in a game like this imo. It should be just like how it is in CS. I played a game of CS with my brother a few days ago and was blown away on how rewarding the guns felt to get kills with. I have been playing CS for over 10 years, but when you take a big break from a game and come back you remember how hard or fun it was. We played 2 games and I never once was killed from a player moving and shooting with a rifle.

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  2. TLDR; I think Riot needs to decide if they want to go into more of an Overwatch direction, or CounterStrike direction. Hopefully CS, as Valorant has been promoted as a tac shooter and it would be incredibly disappointing to see it turn out like Overwatch esq gameplay and end up being another Paladins, instead of the next great Tac Shooter.

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  3. The thing is a pro vs a new player is an easy matchup for the pro player, but because of the mechanics in valorant a new player can win a good percantage of the duels against a player that has been playing and has practiced the game for a few months just becase if you have been playing for a few months your headshot percentage isnt as high as a pro player therefore the new player has the time to get that lucky spray or headshot.

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  4. You are the most legit content creator. And not dumb stuff like compilations and challenges like the others do. You make content out of things you know, being a pro.

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  5. what about tagging, strafing is not very successful when you are getting tagged as it is slowing you down so much and then if you strafe peeked a wall bangable spot you are dead. Conclusion it is kind of balanced from the punishment if you strafe for a quick peek.

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  6. I feel like I remember Asuna getting a lot of fadeaway headshots in first strike like you described with the 30% ceiling. Makes a lot more sense because the casters played it off as spray luck.

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  7. this is my first video I've seen popping up in my recommended from you, yet this is one of the best informative valorant videos I've seen on a topic as controversial as running accuracy.
    keep it up, I really like the down-to-earth mindset you had making this video!

    Reply
  8. They need to nerf heavily the phantom when moving, I literally got 1 tapped by the phantom when the guy who killed me was mid-air and still hadn't landed by the time I died. Bullshit like this make me want to uninstall the game

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  9. coming from cs to valo this really infuriating like theres new guys who have never played cs before in bronze and they just run and gun like its a fucking call of duty game and worst thing is it fucking works which it shouldnt in this kind of game

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