JANNA REWORK 2021 Gameplay Spotlight Guide – League of Legends



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JANNA REWORK 2021 Season 11 Gameplay Spotlight Guide, huge buffs and nerfs to every ability. – League of Legends. Janna changes and old vs new comparison. 🔔K/DA AKALI COSPLAY AT 100K SUBS: http://bit.ly/RemusSub

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24 thoughts on “JANNA REWORK 2021 Gameplay Spotlight Guide – League of Legends”

  1. i dont like the shield changes. it felt rewarding when you hit your nado and the shield cooldown got reduced and thats my only complaint. everything else seems good on paper but i would have to see how it does in the actual game to truly decide whether or not i like it

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  2. What YT says: "Uploaded 2 mins ago"
    What I read: "Don't dare to think you Will get the fucking Code as you always do, you know they are already gone from min 0, And you Will get frustrated once more"

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  3. The E cd reduction for Janna just makes playing her more fun for me! It's the cherry on top for her kit, and now, it just feels clunky to play her now relying more on ability haste and E timing…

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  4. Really sad mostly about the e nerf, janna really didn't need to be simplified, she already has that brainless champ reputation. I like putting more power into Q thematically, but then in many matchups it feels like you need to hold Q for the right moment and can't really use it offensively anyways.

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  5. I personally love the changes, it's definitely a step in the right direction, though I've got some complaints. The passive is pretty much a weaker Soraka passive and you need to already be very close to your teammates for it to work. It's basically useless now and I would like them to either revert it or rework it into something new. Her shield's cooldown I feel could be lower. Compared to other shielding champions like Lulu or Karma, Janna's cooldown was always ridiculously high. Karma's max rank cooldown is 8, as is Lulu's, so I see no reason to make Janna's shield 9 seconds when it's weaker and also decays over time. Make its cooldown equal to the other shields. The new W feels nice though I would like a bit lower cooldown. It feels weird when they change an ability that was basically spammable to have such a long cooldown, and since they changed her passive movement speed, when Janna's W is on cooldown she feels pretty slow in comparison to her old state. Making it have a bit shorter cooldown would make her regain her W passive faster and would make her more healthy IMO. The tornados feel great, and they have always been her strongest spell. Making them travel faster is something that is so fun to utilise and now you can actually hit her not charged up tornado since it travels longer and reaches its destination faster. I've basically felt unstoppable playing her on the PBE server, even though I play with 200 ping. She was in desperate need of a change, and I personally like where this is going and I hope that they tweak the rework a bit so that Janna can shine once again.

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