Kerbal Space Program 1.11 Stock Career 07 – Mun Stone



I send a probe on a Minmus Fly-by, then land Val on the Mun on a quest for a Mun Stone.

Playlist: https://www.youtube.com/playlist?list=PL3_9DyRP49hCEOxzENnfAHFfyy_W5Hiqb

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22 thoughts on “Kerbal Space Program 1.11 Stock Career 07 – Mun Stone”

  1. Just a question, how do you run stock and RO at the same time? What I mean is, you have a solar system tourism episode or something, and then after, you have a stock vid. Do you uninstall? Or is there some other way to be able to choose which one to start up and play. I'm genuinely interested and are considering getting RO but only on the condition I could play stock like you are too. Great vids btw.

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  2. That pickup bug is something new! We must investigate further… Starts to run off in a hurry

    Wait, while the game boots up. In case you missed this, a couple of friendly notes from a veteran stock player:
    You keep commenting on the ablator. I guess it's post-realism-overhaul-stress-disorder… 😛 You don't need heatshields in stock KSP. Not until you come from interplanetary speeds anyways (>4km/s, compare with the 7,2km/s you are used to!). And even then, you can just put them on for the high thermal tolerance and remove all ablator to save mass. Any part with 2000ºC will reenter fine in any orientation from low kerbin orbit, and capsules are >2400º, so they'll handle Minmus reentry without breaking a sweat. Ablator is for when you want to smack Eve from Jool's orbit or something like that, not casual cismunar travel. A service bay will shield anything from pretty much anything, and it'll hide everything from drag on ascent, which is a bonus. 😉

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  3. Looked like you had access to a 1.25m Fairing Test at the Launch Pad. You could take the test and have access to the fairing for "testing purposes," who's to say how many launches it will take to actually do the test could be many many launches to make sure you get the most accurate results (don't perform the on launch pad condition to complete the test until you unlock it in the science tree).

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  4. Regarding antennas – they have 'Require complete', which means that all of each experiment has to transmit its science completely, and they have 'Allow partial', which gives a nasty warning that may be safely ignored and if you're transmitting more science than you have power to send then transmission pauses at 0 power, you build up a bit of power, and transmission automatically resumes. That cycle will repeat until all of the science you tried to send is sent. Not a VAB setting, in-flight only. If you knew this already, sorry. 😀 Also, you may safely stage parachutes any time out of the atmosphere and they will not deploy until safe to do so (by default). That changed from older KSP versions.

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