Let's Play – Control Ultimate Edition [Xbox Series X]



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Part 1 of Geek Aloud’s play through of Control Ultimate Edition on the @Xbox Series X.

From the Wikipedia (https://en.wikipedia.org/wiki/Control_(video_game)):
Control is a 2019 action-adventure video game developed by Remedy Entertainment and published by 505 Games. Control was released in August 2019 for Microsoft Windows, PlayStation 4, and Xbox One. A cloud-based version for the Nintendo Switch was released in October 2020. Versions for PlayStation 5 and Xbox Series X/S are set to launch in February 2021. The game revolves around the Federal Bureau of Control (FBC), a secret U.S. government agency tasked with containing and studying phenomena that violate the laws of reality. As Jesse Faden (voiced by Courtney Hope), the Bureau’s new Director, the player explores the Oldest House – the FBC’s paranormal headquarters – and utilize powerful abilities in order to defeat a deadly enemy known as the Hiss, which has invaded and corrupted reality. The player gains abilities by finding Objects of Power, mundane objects like a rotary phone or a floppy disc imbued with energies from another dimension, that have been at the center of major paranormal events and since recovered by the FBC.

Control is inspired by the fictional SCP Foundation, an online project of user-created stories of paranormal objects, and based on the genre of the new weird. The environments of the Oldest House are designed in the brutalist architecture, common for many oppressive governmental buildings and which served as a setting to show off the game’s destructive environmental systems. Control was one of the first games released to take advantage of real-time ray tracing built into the hardware of newer video cards. In addition to Hope, further voice work and live-action footage is provided by James McCaffrey, Matthew Porretta, and Martti Suosalo, while the band Poets of the Fall provided additional music.

Upon release, Control was met with positive reviews from critics, with several gaming publications naming it among their top games of 2019. The game was nominated for numerous video game awards, winning several related to the game’s art and design. Control was followed by a downloadable expansion, The Foundation, which was released on 26 March 2020. A second expansion, AWE – a crossover with Remedy’s previous game Alan Wake – was released on 27 August 2020.

Control is played from a third-person perspective, and is built using Remedy’s proprietary Northlight Engine, which was first used on the company’s previous title Quantum Break. Control is set within the Oldest House, a featureless Brutalist skyscraper in New York City, and the headquarters of the fictional Federal Bureau of Control (FBC) which studies Altered World Events (AWEs) and collects and studies Objects of Power from these AWEs within. The Oldest House, itself an Object of Power, has an interior far larger than its exterior, an enormous, constantly shifting supernatural realm that defies the laws of spacetime.[1] At the onset of the game, an entity called the Hiss is attempting to cross over through a dimensional barrier into this reality, and has taken over numerous parts of the Oldest House, reconfiguring its architecture to its needs, as well as many of the FBC employees to fight for it. The player controls Jesse Faden who has come to the Oldest House seeking answers about her brother after a prior AWE, but becomes involved in the fight against the Hiss.[2]

Control is built in the Metroidvania format, with a large world map that can be explored at a nonlinear pace, unlike Remedy’s previous titles which were primarily linear. As the player completes main story missions, they will encounter areas known as Control Points, which can be unlocked after clearing the area of enemies and then used both as save points and for fast travel throughout the building to previously-unlocked Control Points. As the player completes missions, they unlock more of the building to explore along with additional side quests, in addition to various rewards. These include skill points which can be used to improve psychokinetic powers that Jesse gains over the course of the game, such as projectile-launching debris at enemies or seizing control of enemies’ minds temporarily to turn them into her allies.[2]

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