Lets talk about how the Cyberpunk 2077 certification process worked | MVG



Read more about Cyberpunk 2077➜ https://cyberpunk2077.mgn.tv

I discuss how Cyberpunk 2077 likely passed Certification

Cyberpunk 2077 Painful Launch Video – https://www.youtube.com/watch?v=InNgPtzTpgM

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38 thoughts on “Lets talk about how the Cyberpunk 2077 certification process worked | MVG”

  1. If too many more games get released as buggy alphas with a plethora of missing features vs. what was previously stated would be in the game – eventually the market will change and consumers will lose confidence in buying new games. Always worth waiting for all reviews/opinions/actual launch game footage to drop first before deciding to buy it, don’t pre-order games just based on promised features from the devs and trailers; they aren’t a trustworthy guarantee of what you’ll be buying.

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  2. Playing on Stadia the game is buggy but playable, so PC version is ok but needs to be patched…consoles seem to be a disaster. Sadly content cuts, rabid hype, poor old gen builds and terrible QA combined for a perfect storm. The bigger issue is the core of the game with some concerns re crowd density, npc ai, police ai and teleportation, etc

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  3. Got to feel sorry for people still stuck on the Xbox and PS4, they're really having a shit time of it. I'm lucky enough to be playing on the PC and i'm enjoying the game so much, the bugs on pc while numerous simply remind me of playing Elder Scrolls, a buggy mess but still a wonderful game. Cannot wait to see how the game evolves over the coming months.

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  4. Actually, Sony totally shares some blame for this: PS4 games are supposed to not drop below 30FPS for extended periods, but someone in the cert process let CP2077 through despite the extended sequences of sub-30 FPS gameplay. Smaller studios would definitely have their game rejected for this level of performance. They also actively participated in the dissemination of false information regarding what the game looks like on PS4/PS4 Pro. Sony does not get a free pass simply because they allowed full refunds.

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  5. Cirtification is also to check if your promotional material on their webpage matches up with the game. For example screenshots with GUI missing without the ability to turn of the GUI AND not mentioning this isn't a screenshot also gets you rejected.

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  6. Stuff like this is why I don't pre order games and wait a few months before buying any thing 😉.

    Some one knew this game was not ready and said oh well push it out. We can patch it later.

    If it does not work don't sell it. I don't but the nonsense about ps4 and xbox one not being strong enough.

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  7. I hope this should be a wake up call for companies to avoid releasing games with bugs, incomplete. Also the "day 1 patch" is ridiculous
    The sad part that all the blame is on programmers, despite the crunch. Those guy have nothing to do deciding when to release the game.
    This should be address to investors and directors games who put really demanding release dates on programmers and cause this mess.

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  8. I'm genuinely shocked how poorly this game is running on consoles tbh. If not for the number of reports, i'd honestly not believe it as it runs fantastically on my mid-range PC. I wonder why its so different given that PS4/XBO are x86 systems. My experience hasnt been PERFECT (1 crash, 2 cases of needing to load a save from the start of a quest because of a bug, a handful of minor visual bugs, and 3 minor issues fixed by saving and reloading), but I also have 50 hours in the game now. by contrast, a friend of mine on XBO has nearly 20 crashes in just as many hours

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  9. This is interesting. I was wondering this myself.
    Indie games find it so difficult to go through this process, as getting certified can take time (a lot like Apple app store review I assume, a large almost legal type document with points to confirm to). I guess a team as large as Project Red, it's easy to go though the document and ensure certification. Sad they spent the some time doing this, and not testing on Base PS4 systems.

    It seems really hard for Indie devs to go though this process and also ship their game on time, I don't want because of this quickly released game for the process to be harder for indie games to get onto the Microsoft/Playstation and Nintendo systems.

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  10. i would prefer if they had given out future 'upgrades', buy it now for xbox one and eventually you can play it on the series x when ou upgrade….. i have GTA 5 for the 360 and cant play it on my xbox one which sucks!!! i dont wanna buy a new copy for now reason…..

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  11. You can even tell how Microsoft and CDPR try to gloss this over as they are partners. "Some gamers are unhappy with.." – unhappy? No, don't you dare blame the gamers for this, this was a console scam, a console cash grab on behalf of CDPR.

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  12. So they used a waiver, and weren't able to deliver after shoehorning the game through the cert process with Sony. I assume the same can be said for the xbox version, or perhaps it had less crashes on the xboxes?

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  13. This games actually decent I just got it a cupl days ago I noticed some little stuff but overall I love everything about it I mean idk what y’all expect there are so many more games that are worse I noticed a lot of these bugs are on the pc version must mean something 🤷‍♂️

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  14. There is that one partical TRC check that would of failed for sure. It makes me wonder if, even with the crash and if they went through the cert process, would they still of gotten a pass from sony. But take a indie studio, you're putting a game out on PS and we've failed the TRC check, we get the game back, fix the issues and resubmit. That's submitting and resubmitting is a finacial hit and it kinda makes me shake my head that studios can just get around this. We're suppose to be all held to the same standard right? Like MVG said though the TRC and TCR checks are really about how the game operates/interacts with the console OS and it's API's. I do feel bad for the QA team, I can guarantee that somewhere in a JIRA there is 10000+ tickets logged so I think putting blame on the QA team isn't right either, same for the Devs really. But Management? Oh yeah, a nice bit of blame for this mess falls at their feet.

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  15. This is why I am perfectly fine with Breath of the Wild 2 and Metroid Prime being delayed into infinity. I want the best value for my dollar. This is why Nintendo is known for quality.

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