Mani Explains – Obscuring Terrain – Warhammer 40k



This is a quick visual run through of how Obscuring Terrain works, if you enjoy these small videos please like and leave comments and I will continue making more of the most liked content.

Links

Twitch – https://www.twitch.tv/glasshammergaming

Facebook – https://www.facebook.com/GlasshammerGamingUK/

Glasshammer Blog – https://www.glasshammergaming.co.uk/

Glasshammer Online Store – https://www.glasshammergaming.co.uk/shop/

Trade-In Centre – https://www.glasshammergaming.co.uk/trade-in-centre/

Glasshammer Events – https://www.glasshammergaming.co.uk/ghgevents/

Youtube – https://www.youtube.com/c/GlasshammerGaming

For Collaborations & Business Enquires contact [email protected]

Love

The Glasshammer Team x

Source

14 thoughts on “Mani Explains – Obscuring Terrain – Warhammer 40k”

  1. So in the first example, any part of the exocrene needs to be able to see the entire single demonettes' base to shoot it, correct? to prevent trying to hide a unit but still being shot at even tho only the tip of a single base can be seen?

    Reply
  2. Wouldn't a ruin like that would be area terrain? The Daemonettes on every board I've played on would be considered within the area of that ruin, and normal LoS would apply to them; through the windows. Are you going to cover area terrain and how it changes the interpretation shows in this video at a later date?

    There are no rules for the "touching terrain" scenario you showed at the end that caused Obscuring to stop working. Area Terrain allows you to shoot at models that are within the area, usually for a piece for a piece like this I would consider the foot print to be a triangle of the two walls connected by the open sides end to end. If the piece is not considered area terrain then there is no rule that allows you to be on or within it and it just always blocks LoS, this would not be a recommend way to assign terrain catergory and traits to a ruin with lots of windows though.

    Reply
  3. This can be misleading. The 2nd paragraph in the rule that you are reading off in the video states that "if a unit is in the terrain piece, it can be seen and can target normally" those Demonets in the 1st example were inside of the ruin. This is determined by connecting an imaginary line from the 2 outter edges of the ruin. Any unit with models inside the triangle are considered inside the terrain piece. That means that they do not benefit from the obscuring rules and would be targetable by the shooting model.
    Additionally the ruling that stated that touching a terrain piece counted as inside is a 8th edition ruling and has not been upheld in 9th.

    The video is good quality but it can be very misleading.

    Reply
  4. You can, of course, do whatever you want with your terrain, that's the whole point of the terrain "attributes". In the book, however, "Ruins" are "area" pieces with obscuring and "Ruin Walls" are "obstacles" with Dense Cover. In the video, the wall selected is acting as an "obstacle" with "obscuring", as opposed to the recommended "Ruin Walls" config. This looks like a direct port from 8th edition ITC terrain rules, which addressed a plethora of issues that no longer exist in 9th edition. It also is very un-intuitive (Hard to imagine you cannot see the demonetes at all) and I would encourage NOT to use the terrain rules this way.

    In any case, always speak with your opponent / TO and clarify the rules for each terrain element.

    Reply
  5. I'm sorry but this STARTS OUT already wrong. He says the the terrain feature is ruins, clearly shows the daemonnetes in the footprint of the terrain feature, which if ruins would mean THERE IS LOS both ways, just the ones in the foot print get light cover, ruins over 5 inches ONLY obscure models from each other in neither unit is in the ruins footprint, this is different than 8th edition.

    Reply
  6. Solid production value but too many mistakes and the way your are using/defining ruins differs quite a lot from how it is done at pretty much all official events and stores.

    So, this doesn't really help people understand Obscuring Area Terrain (what Ruins typically are) and it still contains a couple of errors when it comes to Obscuring Obstacles.

    Reply
  7. Good explanation, except that it's not obscuring terrain because it's <5" tall. It CAN be classified as obscuring, with required 5" height, but it can be whatever you want it to be. I'd call them ruins tbh

    Reply

Leave a Comment