MASSIVE CHANGES: NEW BUFFS & NERFS Coming in Patch 11.6 – League of Legends



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0:00​ Intro
0:24 Skins
0:47 Items – Nerfs
1:00 Ravenous Hunter
1:22 Fleet Footwork
1:47 Blade of Ruined King
2:32 Sterak’s Gage
2:53 Stridebreaker
3:12 Seeker’s Armguard
3:20 Verdant Barrier
3:39 Void Staff
3:56​ Items – Buffs
4:02 Shurelyia’s Battlesong
4:15 Luden’s Tempest
4:49 QOTD
5:15 Sunfire Aegis
5:30​ Rabadon’s Deathcap
5:43 Systems – Adjustments
5:50 Immortal Shieldbow
6:14 Liandry’s Anguish
6:30 Ironspike Whip
6:42 Teleport
6:55 Smite
7:05 Gromp
7:23 Top Lane
7:28 Urgot
7:53 Renekton
8:14 Gnar
8:46 Jungle
8:53 Hecarim
9:23 Lillia
9:39 Volibear
10:03 Xin Zhao
11:37 Mid Lane
11:46 Akali
13:05 Leblanc
13:19 Sylas
13:45 Supports
13:52​ Pyke
14:24 Conclusion
14:46 Outro

Concepts: Concepts: Best ADC 11.6, Best support 11.6, best mid laners 11.6, best junglers 11.6, best top laners 11.6, patch 11.6 rundown, 11.6 lol, 11.6 changes, item buffs 11.6, Ravenous Hunter nerfs 11.6, Fleet Footwork nerfs11.6, Blade of the ruined king nerfs 11.6, sterak’s gage nerfs 11.6, stridebreaker nerfs 11.6, seeker’s armguard nerfs 11.6, verdant barrier nerfs 11.6, void staff nerfs 11.6, Shureliya’s battlesong nerfs 11.6, luden’s tempest buffs 11.6, sunfire aegis buffs 11.6, rabbadon’s deathcap nerfs 11.6, immortal shieldbow changes 11.6, teleport changes changes 11.6, karthus nerfs 11.6, hecarim nerfs 11.6, urgot nerfs 11.6, lillia nerfs 11.6, renekton nerfs 11.6, gnar nerfs 11.6, akali buffs 11.6, xin zhao buffs 11.6, leblanc buffs 11.6, sylas buffs 11.6, pyke buffs 11.6, volibear buffs 11.6

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31 thoughts on “MASSIVE CHANGES: NEW BUFFS & NERFS Coming in Patch 11.6 – League of Legends”

  1. Rito, request for your game League of Legends. Please change the rank queue match-up. The basis should be on how much win-lose difference nearby plus split and put a condition if the player blocked or reported from the player means they don't want to play along with, so those Good players can match Good players more challenging and nontoxic match. We don't want to play with bad players, the main reason why quitting playing this game. They are abusing a team composed of health with armor/magic resist items just to become unkillable, and what will the carry do in this situation if their items, runes, and skills have limitations for tanks. Then Buff Cut-down, Dominik's, and BRK to solve abusive tanks in the game. Make tank champions skills on high cooldown and low ability power scales to stop abusing tanky assassins. And crowd control should proc on how much health a champion has. Suggestion box for your game, to have communications with players to game so that it is easy to compete with the problems. Rearmost to regain tilting match in an early phase, skills should be weak at untimely levels (1 – 10) to solve players who quit prematurely in early trade in the game. Listen, every time this game updated: there are bugs We encounter, players know that programming is not hundred percent accurate in constructing a game, so for me, programmers of the game should concentrate like they are the roots of those cause in building this game it must be concretely and I know it is easy for them to do this "Less error, Less mistake" wake up guys you don't need to be lazy on your jobs as a programmer you should do what the game present for the players and in the game for the future.

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