MASSIVE CHANGES: NEW Preseason 12 Changes Coming in 2022 (Preview) – League of Legends Season 12



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29 thoughts on “MASSIVE CHANGES: NEW Preseason 12 Changes Coming in 2022 (Preview) – League of Legends Season 12”

  1. imo objective bounties suck ass and shouldn't be added into the game, like you can easily turn around games by killing players with bounties and farming on side lanes or jungle so why would you need that? Also I'm afraid they're gonna fuck up the dragons, and make them too hard to fight :/ hope this preseason will be actually fun and won't just ruin the game

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  2. We seriously need a revamped honour shop and maybe some changes to the honour system. Right now it just feels like everybody gets honour rewards at the same progression and honour 5 tokens literally don't do anything except give you a mediocre twitch / ww skin. The only time honour actually matters is when your honour gets blocked cause you can't earn keys anymore. We need to reward players for playing positively because the game is far too toxic rn.

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  3. So hyped for morw support mythics, they feel far more limited than every other role. They want every champ to have at least 3 options right? Alot of supports have about 2, and sometimes none of them are exciting to build to begin with.

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  4. With all of the systems they have added, and how chaotic teamfights can be, I think the losing team has a fair chance of making a comeback if they work for it.

    Objective bounties just sound toxic and frustrating

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  5. Bring back Kleptomancy, turn it more into a mini game where players can see the possible item cycle over the enemy and make one a jackpot where you can get 2 of the item if you proc it and only give gold sacs on takedowns.

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  6. I hope for some proper new fun good Mage items. Tiring to play Mage when all the melee dive assassins dominate the game with ease, while mages actually have to put in effort.

    And self heals across the board need to be tuned down by like, 50%. At least against minions and monsters, though ideally also in regular fights. Too many immortals these days.

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  7. So they are pretty much ignoring what people complained about and they jst focused on what they felt was needed. Also cool how they're upgrading systems like bounties where u get punished for doing good, making drakes even more important so toplane becomes even more of a shitshow and how we get more icons and irrelevant stuff to show how good we are instead of actually proving it through gameplay, jst like masteries or eternals. How about reducing the overall dmg of the game so everyone isn't a oneshot champ, how about making significant changes to basic things in need of urgent fixing like autofill, a better report system where trolls actually get punished. Putting much more attention into banning boosted or shared accounts, something anyone can do in 5 minutesby jst checking the history of an account. Updating outdated champs and dealing with how frustrating and unfair some new champions feel. Fixing the healing issue where champs that heal by burst like aatrox get absolutely fcked by ignite, but Champs that heal with dps like yone heal way more than actual healing champs. Changing vayne w so that it actually has counterplay.

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