Medieval Dynasty Early Access! – Final Thoughts (END)



Medieval Dynasty is a brand new survival RPG with interesting mix of town management! We play as Racimir, seeking a new home after his previous farm was destroyed in war. Over the course of generations, Racimir’s family will establish a thriving new settlement and leave a proper legacy!

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Music credit:

“Shake Down”
by Gavin Luke
Provided by Epidemic Sound (http://www.epidemicsound.com)

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42 thoughts on “Medieval Dynasty Early Access! – Final Thoughts (END)”

  1. Had fun with this, guys! Would have been nice to continue, but I literally don't have an extra 10 hours to spare this month.

    It'll be fun to see where this game goes in the future, though.

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  2. Totally understand why you gotta drop the series, but its unfortunate to think how much game development (especially indie) is gonna be affected by having to be paced to the needs of streamers/youtubers or else they cant get traction.

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  3. You can build stone houses from the beginning just hover over the wall or roof to build and then press e now you can select the types of material you want to use. That was really helpful to Me i think i had a consumption of 0.9/h for Wood until i got a wife inside my crapy personal Home than it went up to 5.9/h I don’t know if this is a bug or intentional.

    ( english is not my native Lagune so if there are some horrible mistakes I apologize)

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  4. I disagree with the end to this sires becuse it a grinde all games are grindy that is what makes um a challage.

    So tiered of this exscuse!!

    If youre a true gamer it shouldnt matter.

    Regardless of my frustration it still good content.

    I still respect you tho even if i disagree with the reson of quiting the game.

    to each there own pacence leavel.

    Have a good day!!!

    /)(

    #BrodcastYoureself

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  5. I suggest taking a break from the game for a while, let them get a few updates to tweak it, then maybe start fresh? Btw, not bad so far, though I think if you made more firewood, you'd have more wood left over. Also, making the houses out of stone , since the wattle houses take more resources to keep warm.

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  6. So sad that this is ending. But you got my sub from this game on top of me also downloading it. Hope that you come back to it once it is officially released to see the changes. I will continue my town (albeit much slower progress than yours). It would be cool to see a compilation of some of your bloopers or misadventures if there were any. I'm having a bit of a hard time with hunting, but I would chalk that up to me mostly playing city building games that have no risk of death. Thank you again for showcasing this game, I really enjoyed watching!

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  7. I do think this isn't designed as a particularly YouTube friendly game, it's close to stellaris than crusader kings or EU4, to give a hopefully understandable example, but it certainly seems fun. In regards to improvements, I think guards on crops would be a good idea, or even just more crime in general. If you steal a load of crop's, then guards get posted to make it really difficult to steal crops. You steal tools, suddenly tools get stored in houses instead of sheds. You can assign villagers to guard your crops, and if you don't then they might get stolen or destroyed. For trading, I think getting quests to set up trade routes, bit like we saw in frostpunk, would be a good way to go about it, and serve as a handy way to boost up your dynasty reputation gains. Would also make a lot of the problems with excess go away, because you can just trade stuff away automatically to keep up with production.
    For progression, I think most of the rebalancing there just relates to when you'd want to be using those technologys, Obviously, daub is something you'd want to be unlocking around about the time your expanding your village, not when it's already a small town, things like that. And, naturally, adding in short quests to unlock certain things would be a good idea. Perhaps a local brewer will teach you how to make beer during autumn, sambor will teach you how to make a recurve bow if you bring him a load of dangerous animal skins, little stuff like that, just to give you some of the more essential techs in a more fun manner.
    Oh, and I think crafting could do with a small tweak. Rather than crafting every single one of a item individually, one after another, they get compressed into a longer segment of multiple items at once. For example, you cook 4 soup one at a time, but 5 soup all at once, taking 4 times longer than normal single soup, and a sixth would be done individually afterwards. 10 soup takes less than twice as long as 5 soup, then 100 soup takes 9 times longer than 10 soup. Would just help things flow a bit faster, and allow for some new animations to liven things up.

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  8. Looking forward to a full playthrough of this game at release. That said; and I'm trying to be constructive, personally I'd make daub a much earlier game resource and being able to equip your people is a standard for something like this, a slower pace might have served you better. Instead of going from penniless refugee hunter-gatherer living in a shack built with stone tools straight to lord of the manor with an entire village depending on you for their daily bread and the firewood to cook it on; maybe a slower, more organic approach might not be a bad idea. I.e. You start the game, and then build up a farmstead consisting of a house, barn, and basic crafting buildings (woodshed, hunter's lodge, sewing hut, cook-fire) in your first year or so and start getting established; gathering a war chest by gathering berries and doing whatever else you need to do to get some coin. Then pay your taxes and start getting a small field or two planted (at this point it would be a good idea to get married and she can work the fields) and get money/resources together for year 2. Do quests, build up your reputation so that you can build a village down the line, do a lot of hunting, fence off your fields and yard, get a war chest together so that you can pay the ever higher taxes. Then when year three rolls around you should have enough of a war chest built up to pay taxes and start getting some livestock together as well as the buildings and feed (grain field(s) will need to be planted). You get up to the goose shed and you have daub. You have daub, you can build a level 2 simple house for yourself and your family. Do that and then look at getting another villager if you can swing the extra cost of building and heating another level 2 simple house. When you can, recruit 2 villagers, at which point you're also probably going to want to talk to the wife about the birds and the bees. You also might want to look at pregnancy among your tenants, and yes I realize this sounds creepy but it's true as far as a simulation with a 100% conception rate and no risks associated with pregnancy goes, as an investment. You lose 1 worker for 2 years to gain 2 workers for as long as they live and you can provide them with a decent life.

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  9. I know what your problem is with the WOOD situation. You need to rebuild all your homes and build them with better materials like Stone and better roofs, to do this go up to each wall and press E select what that section of wall will be IE Window, Wall, or Door. Then choose material which to construct it, IE Sticks, Wood, Stone. You can do this to your existing homes by destroying the wall with the build hammer, then replacing it. However if you have someone living in that home they will become homeless so make sure you have a Home available while you rebuild. Once the new houses have been rebuilt then apply daub to them, this acts like a further insulation. I have 11 houses for my population and my wood consumption is 2.3 / h . I have 2 Lumberjacks in 1 level 2 Woodshed their skill is 4 and 5. I have them produce 75% Logs 8.1/h and 25% Sticks 5.625/h. This provides More than enough wood to satisfy my wood need with a surplus for building and maintenance.

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  10. can't you just build a new woodcutter building and set a worker there to 100% firewood production? you showed how in a previous episode. then they burn firewood instead of logs.

    1 guy chops wood, the next converts to firewood = solved (just gotta make sure the first guy has the higher resource skill so he doesn't get outpaced)

    edit: also – why destroy your only storage? – build 2 (both near points of production/demand). you can replace the type 1 storage with a type 3 later.

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  11. regarding diplomacy – there is actually something in the conversation mechanics most people miss:

    different skills reply to different selections!

    if you talk to a professional craftsman who loves their job about 'hard work paying off' they love it = rep +++ (like the tailor in Denica), but talk to a fieldhand and they say 'if that were true i'd be rich' or something like that = rep – -. talk to a fieldhand about 'spending all day in the field (and you talk to them while a little dirty) and they agree = rep ++, but a craftsman just says 'is that why you are dirty?', try again while clean and people say 'if you worked all day why aren't you dirty?' = rep – -.

    Ask about the weather when it's a sunny day most people love it! =rep ++. Ask when it rains – they don't get you = rep – -. Ask in winter – it's 50-50, some love snow = rep ++, some hate it = rep – -, if someone says they hate the heat – go see them in winter!

    there are nuances there, but subtle enough that people don't notice because they don't look. we are simple gamers and assume there are simple mechanics, and take it at face value without really looking closely…

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  12. And no… you have to upgrade the houses to rock and plaked roofs to get the need for wood down and look to hire people with the right stats not just the first best ones…. This type is not your type of game it seems like… Cause you got no patience…

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  13. And just as you end the series the devs release a new version of the game that increases resource production, wood included. Granted its not a huge increase but a bit better. Though there is still a lot of work that needs to be done. If I were you I'd come back when they introduce horses. That might be interesting.

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  14. I'm wondering if he upgraded to the beta version that had to be manually installed per Discord instructions from the Dev. It affected some of the balance and production issues he talked about

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