Medieval Dynasty – EP32



Join me as I delve into the world of Medieval Dynasty and try to take myself from a mere peasant and create a wealthy family. We’ll farm, hunt … poorly, and craft and trade our way to success hopefully … let’s see what happens

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Patreon:
https://www.patreon.com/Kottabosgames

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OTHER EPISODES:
• Previous: https://youtu.be/XAhzhDM-k0M
• First: https://youtu.be/cG0L2MctAS4

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LINKS:
• Game here: https://store.steampowered.com/app/1129580/Medieval_Dynasty/

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CHANNEL WEBSITE:
http://www.kottabosgames.com/

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STORE:
https://teespring.com/stores/kottabos-games-store

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MUSIC:
Produced by the talented Kevin MacLeod
http://www.incompetech.com/

.♪ “Enter the Party” .♪
http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100240

#MedievalDynasty #OpenWorld #Survival

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21 thoughts on “Medieval Dynasty – EP32”

  1. I support moving the village. I'd start with a food storage, warehouse, woodshed, and then a house. Then you can send someone there to only collect logs until you have enough to build the rest.

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  2. grab 2 hammers an axe and 10 logs and enough straw and build a resource storage at the flat land. when its built you can build the buildings you need then go back and destroy the old ones

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  3. Options, but follow your Heart:
    Stay, which is near Gostovia, has the advantage of not requiring a move and its pretty from the tavern;
    Move to the Island area, which is sort of near Danica, a closer move and its flat;
    Move to the Crossroads area, which is semi close to Rolnica, your original plan and its flat;
    Move to the other side of the river, where the river opens up, which is semi near Borowo and is a short move;
    Move to near Hornica, which is near … Hornica, and is closer to mining and a substantial number of different merchants.
    I would weigh four categories: Flatness, Distance to Move, Closeness to a Village, and Size of That Village (you'll still need to recruit people and other villages might not have the closeness restrictions Gostovia does).
    Thank you for continuing this series, I love it!
    PS, Unigost's story doesn't progress until year 5.

    Reply
  4. If you want to make a proper town in the new location try making some proper housing. Stone my good sir! Perhaps some daub for the lesser folk but think resources and city planning – measure twice, build once – or you may find yourself starting over elsewhere.

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  5. Moving wasn't so bad to that spot, I put one Hunter lodge over the bridge to the north (of that beautiful flat area) in those woods and on the bridge that leads to the NorthWest that's where I put my Woodsman shack. I'll tell you the truth this one of the best things I've ever done in the game besides starting again. (starting new again gives you lots of features to tweak)

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  6. The additional resource storage share inventories same with food storage so if you move 1st resource 2nd wood shed 2 and house then both workers can work on logs as wood shed 2 has 2 worker slots
    BTW Days per season are in the game you can go from 3 to 30 on a slider with numerous other options BUT you have to start a new game

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  7. it took me a few reloads of a fresh game to choose my current village location, the second bridge west from gostovia. Its working out well, flat and has room for fields. it's also close to the clay pits and mountains. I built a satellite work area with one small house, hunting camp 2, wood 2, and extraction shed, up on the mountain side above the clay pits.

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