Medieval Dynasty Town Building Order – Level 3 Settlement



In this Medieval Dynasty video, i show you how and where to build a great town, which is where you will have pretty much everything you could need in your …

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18 thoughts on “Medieval Dynasty Town Building Order – Level 3 Settlement”

  1. Do you know the requirements to move from town to city in development? I’m on year 15-16, 30 buildings, 36 people, have all the buildings I need, I haven’t had a story quest since year ten, bought all schemes. I’m at like 10550 Dynasty rep, crawling up 3-5 points at a time, so I hope it’s not like 20k DR

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  2. Hi, love your vids and tutorials. Has taught me a lot about the game and really enjoying it. Could you do a tutorial about resources, items, etc? As in what goes where. If you have a barn and a worker do you have to put a hoe, etc in the barn chest or they don’t work? Seeds should be stored where, etc, etc for example. Thanks

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  3. Hi, thank you for the videos, they are all very informative.
    I am new to play this game and fairly addict to it, and I couldn’t helping but noticing that you have 1xxx of logs in your inventory when you are building stuff…
    How is that possible??? I thought you can only hold 40kg of stuff with you and 1xxx of logs is certainly not 40kg…I must be missing something….please share!
    It is also kinda sad that some of your older videos are not valid anymore because they patched some of the stuff you introduced in the videos….:/ I guess that’s the down side of sharing/playing an early access game.

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  4. Creative ideas for Dev

    First, well-making system, so you have to find an underground water source, and now dig a well which can dry after 2-3 year now you dig a new one or upgrade the previous one

    Second, Add a random trader coming from the outside region, just to trade rare ingredients like spices(pepper), silk, ornated items, weapons and rare tools(like a hammer that only break after 3-4 years). The trader only comes in a harvesting season like summer or autumn and one year cycle and changes his/her location according to the day of that season

    Third, I want fruits system like you can grow a fruit tree and harvest its fruit, but according to that particular seasons like Tangerines for winters, peaches for summer and wild fruit to eat but low in nutritional value, and also from previous one trader could sell us seed for rare fruit.

    Lastly could also add canal system, in that you can create your own water canal by digging but its advanced level skill but the condition is this you have to create Chanel of the canal and level your area to meet create a continuous flow of water.

    Every point will be a great addition to the game but I think last is a bit much.
    and Thanking Devs for creating this awesome game

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  5. U need to make clear to the new players:
    FIRST: Food storage
    THEN: get other villagers

    Because if not they will leave your village after 5 minutes. U need the food storage before u get them !!! (With food in it) and the Ressource storage (with wood).

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  6. For my villagers who are cooking in the tavern or sewing… where does the food and thread need to go specifically. They're not creating anything at this stage. I've tried a few different places now.

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