Minecraft Manhunt In 1.19…



Minecraft Manhunt In 1.19…

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38 thoughts on “Minecraft Manhunt In 1.19…”

  1. The 2nd part of your name is the clue to not spawning a bunch of wardens surround the chests with wool blocks to prevent sound, use wool I stead of blocks to bridge with

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  2. A few extra things
    The shriek beam only has a 20 block range and its not immune to cactus so you could theoretically contain the spawns based on the location of a shrieker and push it with water into a pit with cactus and kill it that way. Its incredibly difficult if you've already spawned one but if you get the trap set up first and then spawn it and run a ways away it'll die.
    Another set of helpful tips is everything on how the sensors and shriekers work. Sensors wont pick up signals from more than 9 blocks away or detect wool being placed or broken. Shriekers will only activate if a sensor relays the signal or if something walks directly on top of it. Wool blocks signals and can be placed around sensors and shriekers to stop signal travel allowing for easier dismantling of complex signal channels near chests and walkways. Wool and carpet will muffle footsteps and you may walk freely at any speed as long as that is the block your walking on. Shriekers also must be activated 4 times for a Warden to spawn with the first 3 being warnings also shown by subtitles the 4th activation will summon a Warden along with any activation after that by the same player within a certain period of time. It takes about 5 minutes or so of not activating any shriekers for this countdown to renew with each activation of a shrieker resetting the counter and making you wait another 5 or so minutes. Also Wardens will not ever change their aggro, if they are actively hunting a certain player or mob it will not stop until it is hit by another or it gets a kill on the entity it was hunting. If you are within I think about 20 or so (this may be inaccurate) blocks the Warden will be able to smell you. Once it gets close enough it will gain aggro and attack. Deep Dark biomes may spawn anywhere in the world below y=-45 or so however the only place to find shriekers is near or in an Ancient City. Shriekers placed by players or the fill command will not summon any Wardens ever but will still give the Darkness effect when activated. You can tell when a shrieker will not be able to summon a Warden by looking at the souls swirling inside it. Placed shriekers will have noticably slower and dimmer souls swirling in it while generated shriekers will be bright and fast. 1 last thing the Warden's canonical name is William.

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  3. Wisdom from Kier:
    "I'm literally catching on fire.. But I'm not"

    "it's impossible to get wet in minecraft… When it rains look straight up!"
    "what about water"
    "oh you're right, I was thinking about rain"

    "you got keep inventory, why did you run?"
    "oh yeah"

    "creepers always suck when you… Uh… Suck, them?"

    "I'm not staring at the time clock"

    "I don't get sucked at all, don't worry"

    "you're in potioning..?"

    "is that a floating portal in the middle of the ocean?? Why did you build it there?"

    Reply
  4. As soon as you said warden instead of dragon I knew you had no chance. That thing will not killed unless you have top tier armour and weapons, and high combat skill. Even then it's a stretch

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  5. Can i make a request to have insane stats where the whole over-world is infested so the warden can spawn and you got to have a few hunters , but any op twist to aid you that you see fit as long as its that you still only have one life?

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  6. A good strategy for killing wardens is go on the other side of water as they will charge into it and get stuck on it
    Bonus: wardens can’t use the laser in water (I think)

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