I ran a few tests on Mip Streaming in Escape from Tarkov’s new 12.10 update and tried to get my dumb brain to understand it. I still don’t, but I do know whether or not I’ll have it turned on.
TL;DR: It works, and is measurable for increasing FPS on my build, but it’s really not anything to write home about.
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View My Test (Game) Kit: https://kit.co/RonnieFit
Test Specs:
i9-10900k @ 4.9GHz
RTX 3090 FE @ ~1950MHz
64GB T Force 3200
#FPS #Tarkov #comparison #MipStreaming #Graphics #Settings
Source
So basically you gain a lot of fps
For record, it's likely that more testing will serve to benefit understanding the impacts of Mip Streaming across multiple sessions/locations and over the long-term baseline.
The way I understand MIP streaming is, that if it is turned on, it will only load the mipmaps used for textures that you are looking at at the moment. This means the main benefit to having it on is that it reduces the amount of vram you use at the cost of putting a higher load on your cpu. I think the reason you are seing a higher gpu load is that the gpu is constantly loading stuff to storage. When MIP streaming is turned off, the gpu will load all of the needed assets into its memory at the start of a match (or in tarkov's case during the stutters sometimes). So in a high-memory gpu like the 3090 you don't gain any benefit (to my understanding) from turning it on, because the gpu has more than enough memory to load all necessary assets into the memory (normally at the start of a round). So it is actually a feature more beneficial to low-end gpus, in my understanding.
In fact I think that with a 3090 if you have a cpu bottleneck, MIP streaming would make it worse. I also think tarkov's low gpu utilization/fps doesn't have much to do with your gpu at all. You can see this if you go into an offline raid without scavs and with scavs. Without scavs you will have much higher fps and a higher load on your gpu. This implies to me that the gpu is waiting on the cpu to resolve events triggered by scavs instead of rendering frames, so the poor performance is not caused by the graphics engine at all. In my personal experience upgrading my cpu has had a much higher impact on fps and gpu utilization than upgrading my gpu did, which didn't change the performance at all. I upgraded from a 3600x to a current gen amd and got about 15-20fps. GPU did absolutely nothing.
But from what I heard veritas did some testing with viewers on the stutters caused by player scavs loading in and got the result, that the stutter was the same for all the people on the server regardless of hardware. If this is true, that means that the graphics engine is waiting on the netcode, which is absolutely horrendous. But I'm not sure about any of that. He just referenced that in his podcast.
bro some reason I was going to give you some credibility but as soon as I saw your settings credibility instantly went to zero, you have Z blur on and shadows at ultra . in what world do you have those settings, I can't even imagine why anyone on the planet would have Shadows at Ultra
It basically uses your GPU more than your RAM, i have GTX 1050, running fine, 16gb ram, tried the setting, the GPU was so overloaded that I waited 5 whole minutes just for 3% of the map to load. Yeah I disabled that shit straight away.
So you need high end gpu to enjoy fps boost from this, which is useless if you already have high end specs , especially GPU…
with a 2080ti graphic is it worth activating the mip stream?
thx for the vid