Monster Hunter Rise News | New Rampage Gameplay | Player House



Today we’re taking a look at some of the footage from the Japanese Monster Hunter Rise Digital Event, since they showed the Player House and a Full …

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50 thoughts on “Monster Hunter Rise News | New Rampage Gameplay | Player House”

  1. When it comes to infinite ammo, I think for this mode it is a really good thing, especially as a solo player. When playing a siege-type quest as a solo hunter(personally) I feel like by the time I load up the cannon and begin to fire it the monster has moved or they have begun attacking me. Overall I think that the rampage will be fun either way in multiplayer and this is just something to help the pace of the hunt for a solo hunter.
    Edit: It would also be interesting to see what rampage will look like when the monsters are higher tier. i.e Rathalos and Goss Harag.

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  2. I wonder where they forge the weapons & armor. Maybe under the shop lol.
    It would be really cool if we can enter your friend's house since the interior customizations are becoming available.

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  3. I personally am glad that the artillery reloads automatically as considering how fast paced and frantic the Rampage is, I feel as though it would break the flow of gameplay to suddenly need to grab cannons and slowly reload them in order to shoot them again. I think it works well in slower paced fights like Zorah or the Mohrans but in the Rampage I can't say I think it would be a satisfying experience. I am so incredibly hyped and excited for the Rampage and I am fully prepared for the chaos ahead.

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  4. Infinite ammo definitely seems convenient because its not exactly the most fun to remove myself from the action by going to look for ammo after every 10 shots :p

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  5. I have a feeling they’ll balance the infinite ammunition on defenses with the cool down and reload timers on each weapon. They’ll take that into account for sure; I don’t think it’s anything we need to be worried about personally.

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  6. Yeah, I'm not that into Rise because of that immersion thing. The maps are smaller-feeling, no more hunting just fighting, we basically trade a hunting tool for superpowers, and we're all anime ninjas now…

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  7. A replacement for my ZSD? Oof, big ask, but it does look pretty damn good, and significantly faster to pull off. And a little AoE is nice for Swaxe. I am so hyped to play Swaxe in Rise, and most of the weapons in fact.

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  8. at 29:00 minutes he finally picked up some shinies but instead of it being monster materials it were throwing knifes and elemental barrelbombs. On the one end really cool since this again gives rewards towards repelling the monsters that can be instantly used against other monsters but i was kind of also hoping they would be actual rewards. Maybe this is good in the sense that nobody is constantly running around collecting instead of fighting. what do you guys thing

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  9. I really like everything about it, maybe i would like if all the things you place where automatic and you had to face the monsters head on with your weapons.
    The only problem i have with this mode is the ui, yeah i could disable things but i'll be missing important information, they could had designed it better.

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  10. 12:00 there is a major threat its just that they only show at the beggining which i think is just the type of monster which will appear. Wave one had mayor threat izuchi Second wave had mayor threat wroggi and Third wave had apex arzuros

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  11. I'm fine with limited infinite ammo and how free and easy this seems to be with fort placements. The gamey part of sieges and tower defense-esque games of planning out ammo scrounging and time management doesn't belong in MH. It's the reason why Kulve Taroth phase 1 stunk monkey butt cheeks, and why the first 5 minutes of Fatalis got lamentably boring.

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  12. enjoyed it a lot. in case of unlimited ammo i think it s a good thing. i understand your point of view.
    my thought is that it gives more diversity. imagine if unlimited cannon ammo gives hunter a reason for a bombadier build which isn t meme but meta.
    I can see this. Thank you for your time and effort. Happy hunting !

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  13. Is that just me or did that alternate Switch Axe move generate a LOT of gauge o.o Like, I know Elemental Discharge is one of the better ways to fill it up, but that was a 40% jump right there!

    Loving the rampage gameplay tbh. It looks wild, but fun.

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  14. In terms of the UI. You can turn off the wire bug’s and you’ll be fine because there are visual and audio cues for when you get them back. You can also turn off the two bottom right bars and they’ll come back up when you use them. They really nicely lower the UI clutter

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  15. Not sure if anybody tell you what the type of installations means, but I will just write here.
    Yellow tag means Boarding or Riding Type
    Red tag means Automatic or Autonomous type
    Blue tag is Restraining type I think
    Basically what Rurikhan had explained to us.
    I think the unknown siege weapon is a normal Dragonator but is telescopic when I see it from the front.
    Great content as always, Rurikhan.

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  16. Honestly, the rampage stuff seems okay as an extra thing to do, and I don't hate that we'll be doing it for completion, but I'm not super excited for it, for me it's still all about the traditional core-gameplay loop of MH.

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  17. This is a message directed towards CAPCOM. What do you all think? Am i the only one who wants a Two Handed Long Spear/lance that has no shield or insect?

    Ok, Monster Hunter/ CAPCOM Developers. I have a request for this game as DLC or something to think about for the future. I am a real big fan of pole arm weapons, especially two handed long spears. I am a new player to the monster hunter games and i could not help but notice that there is not any weapon that fits that criteria in the Monster Hunter series. The two handed spear is one of the most used primitive hunting weapons through out history and its not in this game? You have a One handed Lance and Shield, One handed Gun Lance and Shield , and Arial Two handed Insect Glaive. Insect glaive would be the closest to my request. However, The weapon is way to arial based and way to gimmicky with the insect. I HATE insects. Any ways, PLEASE put a two handed spear with no shield or Insect. You can call it the "LONG SPEAR". It can have decent mobility, medium speed, and it can have really cool charge up powerful thrust combos.(like the skills in FF14 for Lance/Spear called Disembowel or True Thrust). Although instead of being mainly arial or mainly ground/land based, it can be a hybrid? Maybe it could be mainly ground/land based but it would have arial wire bug abilities? I NEED THIS PLEASE CAPCOM! I WOULD ENJOY THIS GAME SO MUCH MORE IF THIS WEAPON EXISTED IN THE MONSTER HUNTER FRANCHISE!

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  18. The more I look at the new rampage mode, the more I feel like the heavy artillery skill needs to be combined with regular artillery again. Artillery used to do a lot before world, from shell and phial skills to blast to bomb explosions. I would love it if heavy artillery was combined into normal artillery even if it only has benefits for like the 1st or 2nd tier of the skill, that way other weapon types that don’t use it would require to much investment.

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  19. Okay, I am gonna break a gunlance here:
    I highly dislike the rampage SO FAR.

    I hope that my thoughts change once we do have a highrank rampage on our hands, but for now this is what I think:
    The Hunt is too arcady, the quick gameplay, monsters falling to quickly and insane damage buff on counter signal are too much for me, I like the thrill of gathering ammo mid combat, the thrill of loosing and feeling the individual strength of monsters. I do like that the final monster is a challenge, but everything else just feels like disposable monsters. And for some reason I feel like this art of hunting will either be insane fun or super toxic in coop, making me want to play it solo.

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  20. with the multiplayer villager and open house, i feel a good solution to that would to have other player's characters fade out as they entered the building, similar to what would happen when visiting the smithy in the iceborne gathering hub.

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  21. Maybe it’s an initial limit, but as mons or stages/sub objectives are defeated u get “points” to set up more defenses. At least that’s how a lot of Tower Defense go.

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  22. While I do understand why immersion might take a hit with how the ammunition works in Rampage… but do think about it this way – you are not building the contraptions yourself, either. Someone else from the village prepares and instals them for you. You pretty much on site guy who comes up with the strategy and execution of the defense, but someone else is providing neccessary supplies. They can't run after you and throw potions at you, but they can operate stationary platforms and supply those for you. And same goes with the fact you can change things on the run – you are not defending alone, there is whole village doing things in the background to ensure the safety of their families and friends. So it's not that strange that they can work midifght. That and of course a gameplay reason – it could be way too late if you just waited till wave ends and/or monsters destroyed the previous instalation. It would be a bit too hard if you also had to make 'consequencial' choices during a frantic fight like this – a miss click could cost you a lot, if not the quest. But I also do understand your point of this being 'arcade-y'. I do look forward to this quest type – it could be a pleasant change from normal quests, while still not feeling completly outside the normal scope of the game. After all – we do take quests and hunt monsters for mor than just a new shiny sword out of ther carcass, we do it to help someone as well. Or to prevent damage to anything. But we shall see, as they say, two weeks more.

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