Movement In Video Games



Please enjoy my video looking at movement systems in video games. I look at a selection of games including Super Mario Odyssey, Crash Bandicoot and Ghost Runner and analyse their movement systems, to see how it affects the rest of the game.

All games mentioned
– Super Mario Odyssey
– MediEvil
– Crash Bandicoot
– Ghost Runner

Music used:
Orchestral Theme – https://youtu.be/jWex9khhBog
MediEvil Original Soundtrack – Master of the Mausoleum
MediEvil Original Soundtrack – The Prodigal Skeleton Returns
The Only Thing They Fear Is You – Mick Gordon
Ghost Runner OST – Air
I Just Need More Time – https://youtu.be/NGtn3O7OM3w

Enjoy this video? Here is some more content you might like
https://youtu.be/XruSDsjsNnk – Video Game Replayability
https://youtu.be/9-MRC59fd1o – How To Craft The Perfect Combat System

Source

Categories N4G

6 thoughts on “Movement In Video Games”

  1. Just Cause 3 and 4 have really nice movement. The player is normally on foot and slow but some of the tools are VERY good. Mainly the Wingsuit is really fun to use and the Hover Board in 4 was just super fun to hover past hills

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