Please enjoy my video looking at movement systems in video games. I look at a selection of games including Super Mario Odyssey, Crash Bandicoot and Ghost Runner and analyse their movement systems, to see how it affects the rest of the game.
All games mentioned
– Super Mario Odyssey
– MediEvil
– Crash Bandicoot
– Ghost Runner
Music used:
Orchestral Theme – https://youtu.be/jWex9khhBog
MediEvil Original Soundtrack – Master of the Mausoleum
MediEvil Original Soundtrack – The Prodigal Skeleton Returns
The Only Thing They Fear Is You – Mick Gordon
Ghost Runner OST – Air
I Just Need More Time – https://youtu.be/NGtn3O7OM3w
Enjoy this video? Here is some more content you might like
https://youtu.be/XruSDsjsNnk – Video Game Replayability
https://youtu.be/9-MRC59fd1o – How To Craft The Perfect Combat System
Source
Apologies if my voice sounds odd, Hay fever got me good.
Titanfall 2 is another prime example of a game based on movement and holy does it feel good
No Ori and The Will of The Wisp? No Titanfall 2? No Apex legends? This is heresy!
You gotta check out ULTRAKILL, it has easily the best movement in any game i've played. It's the best game i've ever played, superior to DOOM Eternal in every aspect IMO.
Just Cause 3 and 4 have really nice movement. The player is normally on foot and slow but some of the tools are VERY good. Mainly the Wingsuit is really fun to use and the Hover Board in 4 was just super fun to hover past hills
Epic