Moving Resources Between STAR SYSTEMS ! Dyson Sphere Program Ep.16



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Build the most efficient intergalactic factory in space simulation strategy game Dyson Sphere Program! Harness the power of stars, collect resources, plan and design production lines and develop your interstellar factory from a small space workshop to a galaxy-wide industrial empire.

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43 thoughts on “Moving Resources Between STAR SYSTEMS ! Dyson Sphere Program Ep.16”

  1. Man, I love the videos! But, I'm probably getting annoying… So, this will be the last I speak of it. If you let me, I can fix the intro. I am a cinematographer and own my own production company with extensive experience in motion graphics and sound design. Everything is still yours, and I will not claim anything on it. This is purely so that I can enjoy your videos more, because you're an awesome personality, and I can't wait to see more! Thank you for your time.

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  2. Intraplanatary = on a planet
    Interplanatary = between planets
    Intrasteller = in a star system
    Intersteller = between stars
    Intragalactic = in a galaxy
    Intergalactic = between galaxies

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  3. so if you have universe exploration 4 unlocked you can see resources in other systems. I have built the quantum chip the hard way but if you you can import fire ice to make graphene easily and get the purple crystals, and other rare items from off world you can greatly shorten the production chain. This is what I'm currently starting to do

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  4. There is an easier method of determining wether a planet is tidally locked or not.
    The planetary info window shows its orbital and rotational period.
    If they are the same, its tidally locked.

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  5. top tip on interstellar logistics stations, you do not need to power them on the supply world if the drones are added on your home planet. Learned this watching another stream and is a life changer as they consume a lot of power initially to build up charge.

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  6. Today was an update wich you were waiting for. They added upgrading ability. In building menu you just click arrow icon and you select what you want to upgrade. It's so cool 🙂

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  7. Apparently this was filmed before the recent update as he doesn't seem to have the new upgrade option in the menu bar. Love the new feature, I just wish it didn't have to update sequentially, i.e. upgrade a mk I -> mk II -> mk III. It would be nice to be able to go from mk I to mk III directly.

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  8. Note the Axial Tilt number will tell you something really useful, if the poles are perpetually lit up or not. If the planet has a very low tilt, under a few degrees, the solar pannels and (anything else that requires LOS to the star) will never stop working. Because most of those things look for the star from a short height above the planet being that they are buildings with height, even if they are at night time on teh ground the tops could potentially still see the star.

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  9. if you practice, you can and probably should nearly crash into your target planets with Warp if you have power to spare incase you miss. Saves a bunch of time and the warp will disengage itself once you get close. Secondary note, if you pay attention, you can notice it slows you down as you get close to planets and stars automatically. That helps with aiming for a planet, though you may find if other planets/stars are in the way going around them might be faster.

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  10. Correct usage would be Interplanetary (between different planets) and Interstellar (between stars). Intraplanetary or Intrastellar within a planet or stellar system, but both words show as mistakes. Intra is not used much. Not anymore. However, this game does not seem to be made by native English speakers (not sure where they are from) so mistakes will happen. It will get sorted in time, and they may create their own jargon. Still a great game, gonna start playing it soon, myself.

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  11. i would love to be better then Z1 because it seems like i have more of an idea about what im doing then he does, but my computers power has soft locked me out of a dyson sphere and sadly even a dyson swarm.

    Reply

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