Mun Impactor | KSP /w Kerbalism (1.11)



With the Mun Probes strategy in play, it’s time to draw our attention back to the Mun.

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0:00 – Saving Boosters to Subassemblies
6:12 – Munar 2 Build
14:10 – Ascent and Insertion
19:00 – Impacting the Mun

Full List of Mods:
► Chatterer
► Click Through Blocker
► Contract Configurator
► Contract Packs: Bases and Stations Reborn
► CommNet Relays
► Career Evolution
► Kerbal Academy
► Tourism Plus
► Contracts Window+
► Environmental Visual Enhancements
► Kerbal Alarm Clock
► Kerbal Engineer Redux
► Kerbalism
► KRASH
► Navball Alignment Indicator
► Persistent Rotation
► Probes Before Crew
► RCS Build Aid
► Restock
► Restock+
► SCANsat
► Scatterer
► Strategia
► Texture Replacer
► Trajectories
► Transfer Window Planner
► Waypoint Manager

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3 thoughts on “Mun Impactor | KSP /w Kerbalism (1.11)”

  1. Another great video. Why do you need the “Engineer Chip” to use Kerbal Engineer? I assume it’s the part I’ve seen in the VAB in my game. But, I can still use Kerbal Engineer without adding the chip (at least the vessels I’ve built since installing the mod). Is it a vessel/settings/difficulty thing?

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