Murderhall: Manic Mismanagement



Murderhall’s second year begins quickly and things only escalate as events roll downhill. Here’s hoping we can keep things stable!

Like, seriously, a huge thanks to everyone who sent art to be shown in this episode. You guys are all too good.

If you’d like to send some, yourself to be shown during next episode, send it over to [email protected] Just make sure to lemme’ know what you want to be called!

Thanks to the BEST colorizer around: Mrs. Kruggsmash!
A HUGE thanks to all of my patrons, without whom I would not be doing these videos right now!
And of course, special thanks to the creators of this beautiful, complex madness: Tarn & Zach Adams: http://bay12games.com/dwarves/
And last but certainly not least, thank *you* for watching, m’bastard. I couldn’t do it without you.

Merch: https://teespring.com/stores/kruggsmashs-bazaar-2

My Patreon: https://www.patreon.com/Kruggsmash

Heavy Interlude by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/by/4.0/

Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100515

Artist: http://incompetech.com/

Journey in the New World by Twin Musicom is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/by/4.0/

Source: http://www.twinmusicom.org/song/258/journey-in-the-new-world

Artist: http://www.twinmusicom.org

Source

37 thoughts on “Murderhall: Manic Mismanagement”

  1. The new format is a lot of fun, nice and breezy. Not a lot of specific characters to get follow the adventures of quite yet (I had high hopes for Muddy), but I guess that comes with the territory.

    I wonder if the new stress system means it's not so easy for a fortress to fall into a death spiral.

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  2. I can see an argument for setting stress at the beginning of a playthough, maybe even world gen, as an option. Can you imagine the differences possible between worlds if stress was low, medium, or high across the ages? Maybe less external conflicts between civilizations on high stress, because of so much internal conflict… The game could host two very different play styles, as we've seen now.
    That could be fun.

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  3. This is a Kruggsmash dwarf foretress series. All craftsdwarfship is of the highest quality. It is made of fun game content and menaces with spikes of commentary and fanart. On the series is an image of dwarves holding coins. The dwarves are trying to eat the coins.

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  4. The SMITH?!? He's busy! Also Why don't you immediately butcher the Forgotten beast when able? Aren't they always worth a ton of rare materials? gotta say i love the fast pace of your current run.

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  5. The waiting is the hardest part.

    The thought strikes Noval, Warrior of Murderhall, as odd. She never expected there to be so much waiting involved when she became one of her fortress' soldiers. Her iron armor weighs heavily upon the inexperienced dwarf woman, no amount of idle shifting able to make sit quite right in one place or another. She had been told by the Axe Teacher, her commander and sometimes actual teacher, that it would get better in time with practice. But that seems a long way off now. A Forgotten Beast had been heard in the caverns and the alarm was sounded. Nervous dwarves and livestock had rushed past her down the tunnel to relative safety. She had counted them, to make sure everyone that had been further underground had made it out.

    One more left.

    The thought causes her gut to tighten and her grip on her axe to do the same. One potentially dead dwarf wouldn't be a great loss to the fortress as a whole, but it would still be a mark of shame upon herself and the other Warriors for not being able to protect them. She stays still, bracing her stance as she hears footsteps approaching.

    Thump thump thump

    They are familiar, the sounds of dwarven shoes on rock, slower than to be expected. Perhaps it was a dwarf too stubborn to put down their load when the alarm was sounded.

    Thud, thud, thud

    And there they are, the unmistakable sounds of much larger footfalls. Noval's hearing focusing on the sounds until they were all she could hear. Her breath coming faster as anticipation hits. She starts and can't stop shaking, in excitement or fear she can't tell. Does it sound bigger now, or just closer? her mind asks itself as a frightened dwarf runs out of the door past her and the other Warriors.

    BOOM!

    The door to the caverns tunnel rattles in its frame as what is no doubt a huge appendage smacks into it! Rock dust and what appears to be regular dust flowing around and under the entryway as blow after thunderous blow rains down upon it. One. Two. Three!

    Crash!

    As the door can take no more, it shatters apart! Revealing the towering figure already forcing its way through. Noval has heard of this beast before, the Hill That Walks, its humanoid frame made entirely out of mud and dirt. With a war cry tearing from their throats, she and her fellow Warriors mob the invader!

    The moment it realizes it's under attack, a wheezing groan emanates from the creature, a cloud of noxious fumes bursting from within its body and engulfing Noval! The sight of her fellow Warriors lost to her in the flying gas, dust, and mud. She swings with wild abandon, shouting as her eyes sting from the cloud of foreign materials inside them. The only thing she can see clearly being the wall of brown that is the forgotten beast. Her axe bites into it, but doesn't do the damage she thought it would. A solid shell of hardened mud, and other hard layers underneath, cracking and fracturing under the combined assault. Chips of earth fly and body parts break…

    Eventually, the red fades from Noval's vision and her arm drops to her side, worn out. In front of her is only a pile of inanimate mud and dirt. No sign left that it had ever been a living thing. Her lungs burn from the effort of fighting in her heavy armor, sweat coats her face and drips into her eyes. Blinking cleans out some of the creature's filth but replaces it with a different sting. She looks around at her fellow Warriors, seeing them in a similar state. Faces covered in sweat and armor coated with filth. As the rush of blood leaves her ears, she can finally hear it, the pained groans and yells of one of her comrades. A rushed glance revealing that his foot had been severed. A grievous injury for any dwarf, but especially for a soldier.

    That could have been me. The thought is unsettling, but one that steels her resolve. The overseer would be the one to make the decision as to what would happen with her wounded comrade, and to hand out any honors for killing the beast. But for now, she just wants to rest. And so Noval, Warrior of Murderhall, trudges down the hall and then down the hatch to her bedroom, tosses her armor aside, and crashes onto her bed for a long, well-deserved rest.

    (Sorry for the wait, bit of distractions before and while I was writing this up. Hopefully y'all like it. 🙂 Can't wait to see how Murderhall develops further, if it's already gone up another level of nobility!)

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  6. My biggest problem with the stress system was tied to religion – any dwarf that worshipped more than two gods inevitably started praying to one god at the expense of the others, and then getting stressed out by not being able to worship at any of the giant temples I built for them. The only solution was DFHack, which I hate using for anything other than administrative tasks.

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  7. 4:44 This is so hilarious because it's out of character of Krugg to say much outside of narration during the video. Something so inane like "Mood" has no right to be as funny as it was but it was a wonderful subversion of expectation

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  8. "It was almost like the migrants just sort of popped up out of the ground."
    I mean, that is where dwarves tend to come from if you're just looking at the surface

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  9. I keep hearing about stress horror stories with the more recent updates, I have never once had an issue with stress. I don't do any of the stuff people do for managing it either so unless I'm just super lucky or something I don't understand all these stress complaints. I don't have rec rooms or what not so idk why I've never had issues even when half the fort suddenly dies soon after they embark o_o;;

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  10. Gold crossbow, pretty snazzy and actually a really good outcome; see for ranged attacks material of the weapons does not matter (only for ammunition) but quality does, so its a fantastic ranged weapon, but when in close combat the crossbow can be used as a blunt weapon where material does matter, and gold being very dense and heavy makes for a pretty decent blunt weapon too! Not as great melee weapon as a warhammer say, but it will do just fine. Overall a great artifact meethinks.

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