Mysterious Catacombs – Baldur's Gate 3 Early Access Playthrough – Episode 8



Welcome to the Baldur’s Gate 3 Early Access Gameplay Series! In this Playthrough we will discover the first chapter of Baldur’s Gate III, the new party based roleplaying game made by Larian Studios. I will cover character creation, storyline, character progression, level-ups, loot, equipment, dialogue and many more things. Baldur’s Gate 3 is based on Dungeons and Dragons 5th edition. With the turn based combat backed up by the DnD 5E rules this game has potential to become the tactical RPG of the year as soon as it is fully released.

Gather your party, and return to the Forgotten Realms in a tale of fellowship and betrayal, sacrifice and survival, and the lure of absolute power. Mysterious abilities are awakening inside you, drawn from a Mind Flayer parasite planted in your brain. Resist, and turn darkness against itself. Or embrace corruption, and become ultimate evil. From the creators of Divinity: Original Sin 2 comes a next-generation RPG, set in the world of Dungeons and Dragons.

Choose from a wide selection of D&D races and classes, or play as an origin character with a hand-crafted background. Adventure, loot, battle and romance as you journey through the Forgotten Realms and beyond. Play alone, and select your companions carefully, or as a party of up to four in multiplayer. Abducted, infected, lost. You are turning into a monster, but as the corruption inside you grows, so does your power. That power may help you to survive, but there will be a price to pay, and more than any ability, the bonds of trust that you build within your party could be your greatest strength. Caught in a conflict between devils, deities, and sinister otherworldly forces, you will determine the fate of the Forgotten Realms together.

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22 thoughts on “Mysterious Catacombs – Baldur's Gate 3 Early Access Playthrough – Episode 8”

  1. You must gather your party before venturing forth…
    You must gather your party before venturing forth…
    You must gather your party before venturing forth…
    you must gather your party before vent….
    you must gather your part…
    you must gath….
    you must…
    you mu…
    you…
    you…
    you…
    you…
    you…
    y…
    y…
    y…
    y…
    y…
    y…
    you must gather your party before venturing forth…
    "OKAY OKAY HURRY UP JAHEIRA JEEZ."
    – a 15 year old learning how to have patience.

    Reply
  2. the game seems quite forgiving in putting you into turn-based play just before the damage starts, maybe exiting out of turn-based in the middle of what you already know to be a boobytrapped dungeon, is a bad idea.

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  3. the mystery box is clearly part of that character's personal story arc. exactly the same thing as in DoS. characters have their own personal items that relate to their own personal stories. you'll likely either level up and be able to open it, or run into an npc that has more info about it. also? early game puzzles in larian games are typically pretty straight forward. don't overthink them. the bookshelf likely has a lever to trigger it hiding behind or under something very close by.

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  4. dude, this isn't an ironman playthrough. save before interacting with dialogue containing objects. always. then just reload if you want to try something else. saves a lot of time and BS. NEVER listen to whingers talking about "savescumming" because they are LYING… they do the exact same thing. nobody wants to watch you flail about for 10 minutes, wasting healing and res scrolls, just so you can make the same mistakes again. really. just… don't. it's likely the reason you are getting downvotes. I know it's the reason I downvoted.

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  5. Look at the left side of the screen when you hover over an enemy and it gives you a hit chance. There is a box that tells you if you have advantages or disadvantages.
    In the case under the shop, you had Target Obscured By Shadows.
    In other words, you were using characters without darkvision, or having a light source.

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