Necrons vs Deathwatch: Warhammer 40,000 Battle Report



The cunning Silent King has lured a Deathwatch force to a planet by alerting them of his presence. The force has arrived expecting to catch Szarekh off guard but little do they know he is waiting with a host of Royal Bodyguard and C’tan Shards to ambush them.

Will the Deathwatch fight hard and hold their own, find out!

Lists: https://www.glasshammergaming.co.uk/2020/12/19/necrons-vs-deathwatch-warhammer-40000-battle-report/

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50 thoughts on “Necrons vs Deathwatch: Warhammer 40,000 Battle Report”

  1. There's a few problems for the Necrons here….
    For one, you can only have ONE C'tan in a detachment, so you'd need at least 1 more HQ to take both the Void Dragon and Nightbringer.
    Not only that, there's 7 Elites here, where the Vanguard only lets you take 6. As there are no Crypteks, the Cryptothralls do take up an elites slot.

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  2. "Blah blah Chief Apothecary nonsense 3 wounds back on two unit and a full wound revival for 0CP"
    Later on, about Living Metal on the CCB :
    "Then he bloody heals a wound every turn. My god."

    I've to say, I chuckled at this the first time. Then turn 1 happened and I'm still baffled at how this passed any sort of playtest/QA during conception…

    On another matter, feedback about the game.
    + It was pretty good overall (See negatives below), with a nice pace.
    + Quality is increasing.
    + Layout's good.
    + Deathwatch is scary.
    – Audio was pretty wonky at times, when one of you talks looking downward/sideways at models or such, it's not being picked up clearly and it was difficult to hear what you were saying. Or while you're apart from the table, we can't really hear the other who's not holding the camera.
    – Even though the Leviathan is a VEHICLE, it has a BASE, thus you can't measure from the hull (Or draw line of sight from the gun in that instance @39:10:00). It looks like (Not sure because of camera angle, but seeing as Mani said "It's poking its gun out to shoot you" I'd assume so) it was completely obscured by the Ruin and would not have been able to shoot at all on turn 1, as drawing a line from any part of the Leviathan's base to the Skorpekh Destroyers would have had it passing over the Ruin.
    – Not enough terrain. You should be look at 15 to 18 pieces of terrain on the board, with at least 4 generous Obscuring terrains (Whether it be Ruins, stacked up Containers or something similar) down the middle of the board. Felt more like an 8th board with a few Woods thrown in for good measures honestly.

    Great batrep nontheless, keep it up lads. thumbs up

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  3. Videos keep improving. Love the playful banter, and the clean cuts through to turns. Time management is handled well. Providing clean explanations behind your moves and turns was on point. If I were to make one small suggestion, it would simply be on Mani's list: take one Inceptor and drop one bike in order to add more flexibility in play, and add perceived threat intent to your opponent. This will maintain your T5 status and keep decent firepower, but will allow you to Combat Squad your Outrider and Inceptor off if you need to (don't have to) in order to open up more options in tournament play.

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  4. Why didn't you combat squad the bikes? You can combat squad them and its referenced all over that you can and that's the intent. Also if I remember correctly the new faq deletes the mixed unit ability.

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  5. Congrats for the video, it's the first Batrep I see from you guys and I like the format and rythm you give to it. Also it's nice that you explain the tricks and tactics you use.
    And of course always good to see some Deathwatch, especially with a good player; I hope they'll be back from time to time 🙂
    Great work guys!

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  6. So.

    Really enjoy this content. Good lists, not exactly comphammer but not janky fluff nonsense.

    Clear and crisp audio, good video.

    Good explanations of necron units and choices.

    Most importantly though, really good back and forth between players. Obvious you both enjoy what you're doing and you're both having a blast.

    Looking forward to more content!

    Reply
  7. You roll Paragon of their Chapter for the Ultramarines once for each of the CP you spend on a strat. Example: if you spend 2 CP, you roll two D6's and if either (or both) is a 5+, you get back 1 CP.

    Great video, love the banter and the tech setup!

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  8. Nice to see a DW player that understands how to use their strengths and not just throw them forwards like regular marines. Used a similar list myself with Agressors, just waiting on heavy intercessors to make the unit legal again. I find with a buff centric list that relies heavily on the captains shield and the apothecary a librarian with the cloaking power for units more than 12 inches away, artificer armour for your apothecary and some snipers, even a unit of 3 can be key for picking off enemy sniping units and keeping key characters alive, lets you play less conservatively against ranged lists, holding back the first few turns in this game baiting the necrons into a kill zone is a great move.

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  9. Hi Manny!
    Not that it would've affected much, but 1:43, you moved an outrider through a wall after you pulled the Sgt.
    (Or did I read that wrong?)

    Don't watch any of my games btw – full of errors 🤷🏻‍♂️😆

    Reply
  10. I check out every 40k battle report channel looking for goodins, you guys are definitely in the top 10%. Great setup, great camera work, tight editing. If possible, I would invest in a mic for the players, overall audio is very quiet. Looking forward to seeing more games!

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  11. This was very interesting second hour. The first hour was just a little boring as it seemed to be marines just slowly shooting down necrons. Personally, watching one side nuke the other isn't fun for me. I think there just wasn't enough mobility on the necron side maybe (I've seen what bloodangels can do, so melee armies are super viable when there is a lot of mobility). This is usually balanced by terrain placement though.
    I enjoy the format of your bat reps, seriously the tactical banter is very enjoyable. However, the first hour, it was painful to watch the marines just take their time picking necrons off. Regardless, very sound decisions were made displaying the different units capabilities. I love the computer screen with points and info on it. Maybe there's a way to show a little more of that?
    There was a circle of terrain around the center of the table that seemed to favor the marines heavily. My understanding is there is supposed to be more LOS blocking terrain in the middle to stop a killing field from happening. Because of this, the necrons couldn't get across the table. All you had to do was wait, maneuver around the terrain circle and keep the distance outside of charge range and most of the necrons were useless. I did notice when the marines changed tactics and moved in, that the necrons suddenly became very deadly. Again the killing field caused devastation in the end with shooting across the table at the silent king. Once the half of the table the necrons were on was done the necrons again became quite useless, while the marines just fired across the table.
    The dice rolls were always amusing, especially the void dragon suddenly deciding to go nuclear and pop out those mortal wounds. That was insane!
    I haven't played enough 40k recently so I a may be out of touch, I am just trying to offer some constructive criticism as I really enjoy your channel.

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  12. The Deathwatch army looks amazing (The Necrons too!) and I had no idea how strong they can be with those outrider kill teams! Are deathwatch vets with their bolt guns and special ammo any good in 9th compared to primaris stuff?

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  13. More terrain please! Having such little terrain puts any fighting army at a serious disadvantage against a shooty army. That’s my only criticism, other than that, fantastic content! I will definitely subscribe and check out future reports. ✌️

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  14. Thanks a lot, great battle!! Super fun to watch, perfect rhythm, and you are cool guys.
    I have one question about Necrons.. I don't know what I'm missing 😅, you cannot move after using Veil of Darkness? Everyone seems to use it just as deep strike, like if the teleport was at the end of the movement step 🤔.. Did I missed a FAQ?
    Thanks!

    Reply

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