*NEW* Agent "CHAMBER" All Abilities + Battlepass Review



Valorant: *NEW* Agent “CHAMBER” All Abilities + Battlepass Review
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37 thoughts on “*NEW* Agent "CHAMBER" All Abilities + Battlepass Review”

  1. I skip the current battlepass of the rapier melee, because I have the K tac blade which is good. But now this Battlepass will purely sold because of the unique melee.

    Umm, but also don't be mad at me to those who buy the current act 2 battlepass. ;-;

    Reply
  2. He looks WAY too OP…

    To buff weaker agents:

    Breach stun should make his scoped pistol gun ability he has equipped become inoperable for 15 seconds. It should break his ult. It should break his trap.

    Yoru ult and passing over his teleport card should render it useless and make a quiet sound that agents can hear. OR, Your, while in ulti form, should be able to pass through his tele cards; or pass through the first tele card, to directly 3 feet in front of back of the new gay sniper agent.

    Omen ulti should also break his tele card, as soon as he begins his pre teleport phase… it should stay broken, if omen cancels teleport.

    Brim stim beacon should break his trap bomb, which looks like it has a huge radius.

    Cypher cam should be able to break his trap, as well.

    Cypher cage, casted onto a tele card… should make it so that, if deadeye uses teleport while cage is up… he gets stuck inside the cage until it is gone.

    Phoenix should be undamaged by his trap, while in Phoenix ult… or be able to pass by it without it setting off, while in ult.

    Flashes should make his ADS pistol stop being able to ADS, for 5 seconds… If and only if the flash hits him head on while he in ADS mode. He should be blinded for an additional half second, as well.

    To make it so that deadeye isn't nerfed too badly, they should make it so that he has a faster run speed than normal ADS run speeed, when he uses his pistol ADS ability. Still slower than non ADS movement speed, but somewhere in the middle between ads speed & non ADS speed.

    His slow field with ult and trap should make Jett's dash half as fast.

    There, now he's balanced the entire game… and still slightly OP.

    Reply
  3. I have a really idea for the melee, once you get the melee, you can upgrade the animation with radianite, and the animation will be when you equip the melee, you throw it up the handle extends into an axe.

    Reply

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