NEW JETT DASH NERFS DELETED! – DOOMED to Always Be BROKEN – Valorant Update Guide



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48 thoughts on “NEW JETT DASH NERFS DELETED! – DOOMED to Always Be BROKEN – Valorant Update Guide”

  1. I suggest removing her dash completely and replacing it with a short speed boost or a movement speed boost. Just like Wind Ranger 3rd skill ability from Dota 2. Then buff the op. Remove or make the scoping faster. Then make the reload faster.

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  2. If u want to nerf jett by some way, they have to basically do the thing where she isn't fun to play, bcs there is no way to effectively nerf her without making her feel useless.

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  3. Honestly i think the balance team is just obsessed with Jett. She is an obvious favorite character by the dev team to the point they treat her like their sugar baby. "Oops, the most broken character in the game got some baby nerfs that don't even nerf the strongest part of her, they also don't nerf her that badly… yeah no we just GOTTA get those fixed." Like come on riot, this is almost as bad as your deathmatch mode…

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  4. Jett nerf : u can charge ur dash the when u hold dash button long ur dash will be longer , u don’t charge ur dash ur dash distance will be less that a full charge dash. That’s how I will need Jett sins she’s still good

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  5. the nerfs on jett were fun while it lasted, BUT I feel like riot is going to nerf her in another way

    i think they should add a delay to using her dash after shooting and if the enemy reacts quick enough, they could potentially kill her. it could still be used defensively, but it is risky

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  6. That charge dash idea is so dumb , idk why you guys keep saying that , literally going to destroy the character . The only thing they can do to not make her useless is to let her dash on kill like Reyna does , if not just leave it alone

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  7. really saying that tap dash should be so nerfed that she can only move a foot,would be too bad for jett and it might push her down from her s tier as you basically want to make jett a sitting duck i think the accidentall nerfs were better.

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  8. great idea but the amount of coding to make a charged dash, u need new sound, animation, lines of code, distance measurements for the charged and non charged dash, measure how far you can go depending on how much u charged and so on…

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  9. I think that charging up the dash won't work since jett is a duelist she can't be like am rushing here while guns are hidden and am booting up my abilty, but the jett bug is better atleast that lessen the aggro plays a jett player can do which is the main thing that is irritating when ou go against jett where she just dash in and updraft and break your arm to flick for it

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  10. No that soft input mechanic wont be too good even in an offensive way because you could get caught while charging that dash which just makes it feel even more clunky than the dashing in the direction your facing.

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  11. i believe jett should have two dashes from start of round which covers little distance and i believe this could solve jett's overpowered status and then when roit changes operator it could also be used by many other agents like omen and raze who have verticallity advantage.

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  12. Why nerf Jett because pro's are saying it they are still a small fraction in the game roit should nerf and buff a character thinking of the entire community and not only tenz. Because they don't only get revenue from pros they just hand some of people. Yeah everyone agrees that they good but that doesn't mean that they know what best entertainment is. It is dash on the face pull over a judge and fuck the opponent. Do hell with pro's now and given that they have better mechanical skills they not be worried by the present Jett it just that players like tenz and Shazam or yay has better aim and reaction than u my boi so go and improve yourself rather complaining Jett is powerful and tenz said it because it doesn't matter to him since he great mechanical skills

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  13. hello im a big time fan i do like the idea of the jett dash i think but i think that if u hold it for like 1sec that will be max and that must not be longer then the dash rn and that if it goes to max it will dash so u cant hold in and then let go. for an example if ur on bind b long wtih a op and push up to the wall and some what down long u cant dash back and if u miss the first shot u will like 90% of the time die. lets use reynas dismiss if she does not kill one she cant dismiss but with jett rn u can peek miss and still take no dmg and get out free thats just my thoughts. ps im a jett main

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  14. That timer thing is pretty good they could make a thing by which if jett is moving and not standing still u dash further but if jett is standing still it doesn't move that far πŸ”₯

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  15. Sadly VALORANT is dead in some region because of how un-optimized the game is and packet loss always a problem.
    Players complained about the server pick. Instead you choose 40ms server but you end up having 100+ ms in-game.
    Riot doesn't care at all in the reddit posts of player's problem which is very hot topic there and now they concern more about the agents. Come on Riot. Do something to fix the game instead.

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  16. I think if an enemy's bullet connects with jett, the dash will be delayed after activation of few milliseconds from the first hit. That's a pretty balanced nerf in my opinion. πŸ™‚ Why not jett, when they nerfed Reyna out of nowhere, Reyna doesn't even needed that much nerfs, I think 3 dismiss instead of 2 would be a balance for reyna.

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