*NEW* MOONSTONE RENEWER LITERALLY GIVES YOU INFINITE HEALING – League of Legends



*NEW* MOONSTONE RENEWER LITERALLY GIVES YOU INFINITE HEALING – League of Legends

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14 thoughts on “*NEW* MOONSTONE RENEWER LITERALLY GIVES YOU INFINITE HEALING – League of Legends”

  1. If you look above the abilities it shows how many stacks of the moonstone are currently stacked. In the fight healing an ally in combate refreshes those stats so it does work like you want it to work @lohpally

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  2. What if that advanced class-titan buff thing at 20:33 is an easter egg for the new tank support champ after Seraphine? Just basing this off the stats it gives and the champion roadmap from september that riot released. The Health stat and Armor and MR seems to elude to a tank. Idk might be far fetched but anyways. In hind sight it might be Dr. Mundo's reworked passive. Link to the champ roadmap – https://na.leagueoflegends.com/en-us/news/dev/champion-roadmap-september-2020/

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  3. I agree on the transitive combat idea, that's how it works in general with how buying/selling items work now so I don't see why it wouldn't work to keep that stack going. I think they just used the same code/theory they used with grasp (but with it being champions explicitly and not "enemies") where you have to actively be keeping yourself in combat by interacting with enemy champions directly. Right now if I buy an item in fountain, shield someone as they're tp'ing, they get into combat, I can't undo the purchase anymore…Although that may not be right anymore since that Shen trick exist where you sell all your items to buy max CDR/shield buff items, ulti someone to get a massive shield/shorter ulti CD, then rapidly undo all your buys/sells to keep your build intact while reaping the benefits. Technically you're in combat by shielding a person in combat but it doesn't transfer as a combat modifier.

    Then again I've zephyr'd blue buff during leash in boredom and it gave my jungle an aery shield. The code is so spaghetti who knows what's going on.

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