NEW PATCH PREVIEW: Upcoming Changes List For Patch 11.16 – League of Legends



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0:00 Intro
0:21 System Nerfs
1:16 System Buffs
2:02 Champ Nerfs
3:04 Champ Buffs
4:13 Champ Adjustments
4:36 Outro

Concepts: Best ADC 11.16, Best support 11.16, best mid laners 11.16, best junglers 11.16, best top laners 11.16, patch 11.16 rundown, 11.16 lol, 11.16 changes, item buffs 11.16, dark seal nerfs 11.16 , diana nerfs 11.16 , fiora nerfs 11.16 , lee sin nerfs 11.16 , lulu nerfs 11.16 , tahm kench nerfs 11.16 , xin zhao nerfs 11.16 , ziggs nerfs 11.16 , fleet footwork buffs 11.16, redemption buffs 11.16, jarvan iv buffs 11.16, jhin buffs 11.16, maokai buffs 11.16, nunu buffs 11.16, shaco buffs 11.16, sivir buffs 11.16, vladimir buffs 11.16, sona changes 11.16,

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30 thoughts on “NEW PATCH PREVIEW: Upcoming Changes List For Patch 11.16 – League of Legends”

  1. 11.16 is ridiculous. In the buffs section every champion except Shaco (I believe) is sitting at 50%+ wr. and then in the nerfs you have Diana who is barely sitting at 49% in the jungle and is getting a pretty massive clear nerf. Lee Sin is barely over 50% getting a pretty large nerf and then Xin Zhao who is sitting at well over 52% getting a 3 AD nerf and then Lulu who is just absolute aids to play against getting a 1s CD nerf to polymorph and 10s on 1st rank ult.

    That's without me even bringing up the Nunu buff which is on a champion thats safely over 50% wr and getting a MASSIVE E buff to AP and free MS.

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  2. No point i Quit Xin, At rework they just increased W range but nerfed his Q dmg so if they nerf more dmg there is no point, anyway old xin dmg was way more better

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  3. nerfing Lulu
    Ha….ha….. Suuuuure…. Nerf her. Now, quit picking my main cause she's OP!!! ><

    In all seriousness, I think the "nerf" that's happening is her W being 1 second more on the CD. That… sadly… isn't going to do much. Just means you have to be a tad bit smarter on what you do when it comes to using the ability. I think the thing that's saving her is the Guardian trait. She's a pretty tanky support, surprisingly, thanks to this. I can't tell you how many games she got surprisingly tanky thanks to that trait. What makes things more insane for her is the ability to just polymorph. Imagine: Soaking up the damage and then polymorphing the more important spells to cancel. She's not really OP, but rather more of a support that can be utilize in a good amount of team comps. I LOVE going against Yasuo, Yone, Yi, Kai'sa, and pretty much all the champions that can dive.

    Zed, ESPECIALLY, you can do something like this: When he ults, the moment his face pops out, ult the champion that got ultied by Zed. When he hits the ground, polymorph him and he won't be able to do nothing for a few more seconds. Since he got CCed a lot, his ult is canceled. Being able to cancel the enemy from doing anything is the bread and butter for Lulu. Her ult, also, works around the whole grevious wounds. Yuumi and Serraphine, especially, can get hit a bit hard with grevious wounds. Lulu's ult is not affected by it. She GIVES health, not restores.

    The thing that could put her down are champs that can outrange her and damage her such as Xerath. Going defensive is what I normally due as Lulu to get around this.

    Now if I were to be chased by, say, Olaf, then I'll be freaking out because there's nothing Lulu can do against that. She can't even ult to save her partner outside of trying to sustain them as much as possible.

    Yuumis can still go 50-50 on Lulu. On an overconfident Yuumi, she gets beaten easily. Just got to W her when she pops and you get a free 5 seconds to do whatever you like. A good Yuumi, though, can still keep up with Lulu. Since she's also untargettable the majority of the time, she could beat her late game.

    Overall, what I think its saving her is the Guardian. Being able to be an off tank can be pretty deceiving. Tank when you need to take the hits and then poly to cancel out the other damages. Lulu can also utilize the CD build to help with maintaining her buffs and debuffs.

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