NEW REWORKS: LUCIAN CHANGES + ITEM DISCUSSION & More – League of Legends Season 11



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0:00​​​ Intro
0:25 PBE Skins
2:24 PBE Balance Changes
4:50 QOTD
5:03 Controversy Over Item Power
7:04 Manaless vs Mana Champs
8:15 Sona Rework
8:54 Friend’s List Leaderboard
9:27 Patch Highlights
10:04 Conclusion
10:21 Outro

Concepts: Best ADC 11.17, Best support 11.17, best mid laners 11.17, best junglers 11.17, best top laners 11.17, patch 11.17 rundown, 11.17 lol, 11.17 changes, item buffs 11.17, divine sunderer nerfs 11.17, serpent’s Fang nerfs 11.17, Wit’s End nerfs 11.17, Graves nerfs 11.17, Irelia nerfs 11.17, Kayn nerfs 11.17, Leona nerfs 11.17, Viego nerfs 11.17, Zed nerfs 11.17, Hullbreaker buffs 11.17, youmuu’s ghostblade buffs 11.17, ekko buffs 11.17, evelynn buffs 11.17, lissandra buffs 11.17, nami buffs 11.17, senna buffs 11.17, teemo buffs 11.17, xayah buffs 11.17, akshan changes 11.17, amumu changes 11.17, gangplank changes 11.17, lucian changes 11.17,

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20 thoughts on “NEW REWORKS: LUCIAN CHANGES + ITEM DISCUSSION & More – League of Legends Season 11”

  1. Honestly idk why all riot made champs with no mana. And pretended it doesn't break the game . Im sorry but its pure aids. When u play ap mage in mid. U have lack of mobility, lack of dmg, and to manage a mana pool. All of these managers champs have jumps for days, move speed stats, and sheild/invulnerable. It breaks the game because the amount of options u have pre 6 is insanely high. And when u don't need to back for mana , u can stay and farm even harder.

    Reply
  2. Qotd: Yi is really annoying to me. One Yi was behind because we stopped him throughout our game where he was 0/7 but after one team fight for drag three kills was enough for him to snowball. In the end my team that was ahead was demolished by his q.

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  3. Mages have lack of stratigic? are u fking blind? they have items that give them dmg and armor / counter to assassins, slows, tank melting, poison, spellshield, speed, The problem is them having 2 much of op items with all stats they need when adcs need to build the same build everygame and if adcs change 1 item they lose a sht ton of dmg while mages can build dmg utility armor and cdr in 1 item ( example of zhonyas

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  4. 3:28 I think what it might mean, when I think about it is, crit just makes it literally hurt more, not necessarily give it a chance to deal crit dmg, I think it’s like xayah’s E, it doesn’t really seem to crit but building crit seems to “multiply it’s dmg” as it says, iirc, so for Viego, I think that crit would simply increase his Q’s dmg by what percent his crit, so with this 1.0 crit scaling, I think it would say increase the dmg by 50% if he had 50% crit rate

    Now if any of this is blatantly obvious, then feel free to call me captain obvious

    Reply
  5. I feel like if divine sunderer did less percent health damage, but did magic damage instead it would keep its identity as a tank slayer with hybrid damage but be less effective at crushing squishies.

    Reply

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