NEW YORU IS a BRAND NEW AGENT and It's S+ Tier – REWORKED Abilities – Valorant Guide



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37 thoughts on “NEW YORU IS a BRAND NEW AGENT and It's S+ Tier – REWORKED Abilities – Valorant Guide”

  1. It's interesting and definitely better than what we have now, but remember characters like Yoru require not just your skill but also your enemies. It depends on if these actually work logically so we can't really grasp the base power level of this new Yoru, we'll just have to wait for pro play to experiment with him.

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  2. I guess im the only one that think's yoru post-rework is still trash. Many other agents have more reliable and consistent util. 1. Yoru's TP is a gamble u either die to him, kill him, or he gets away 2. The flash is just a flash but not everyone has used it to its fullest potentional when trying to fake players out(u can throw it at a place ur not peeking to fake an angle ur not peaking from because the flash only appears after bouncing) 3. His decoy is ez to counter just don't peak it + u don't risk getting shot :/

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  3. Lets be real even thought my man got what he deserved nobody can take her spot periodt..jett just stands out..but tbh in terms of operator tho chamber really has started to share her place so lets see how it goes

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  4. I think yoru now might be the second best duelist (Jett is still best) which is crazy. If all the reworks are this good maybe omen will teleport and not die 100 percent of the time.

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  5. One thing I haven't seen anyone discussed about is the potential of Fakeout ability that you can literally use it as a shield and walk behind it becuase enemies will be forced to shoot you but their bullets will hit the Fakeout ability first and it would instantly blind them or force them to turn around and if not then Yoru can just shoot them. It's an almost checkmate moment for Yoru.

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  6. As a your main, weirdly, I hate these changes. In the name of a buff, they nerfed my man's biggest power play, his ult n shorty. He's gonna b less sneaky peaky in his ult bcz they can hear him. So even if they don't see my man, they can very well pinpoint where he was n shoot when he exits. The footsteps are a welcome change but now they hv bcm a scarce ability cuz there is only one. Usually on maps like bind, it was useful as one of them cud b used as a to fake n the other cud b used later in the post plant game. On maps like ascent, it could've been used to fake a rotate via sewers due to sound. Now that there is only one, it's gonna b much more useless in my opinion. It's cooler but more annoying now that we only have 1 of them. It would've been much better if Riot removed the flash debuff of the footsteps n gave us 2 of them instead

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