"NO PVP, NO THANKS" Will Outriders Endgame Be Enough With No PVP Multiplayer??



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I am a PVPer at heart and for most games I just expect it to have that at endgame. Its what keeps me playing after I get bored. But I do understand why its not being added for this game.

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24 thoughts on “"NO PVP, NO THANKS" Will Outriders Endgame Be Enough With No PVP Multiplayer??”

  1. Never cared for pvp in div2 only div1 kinda glad this game has no pvp yes people will look past it for that but if I want pvp I’ll play apex to get my pvp fix other then that I’m pumped for this game and I hope it dose well

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  2. I think these days, a lot of devs are hesitant to do PVP mainly because of the amount of work it takes. balancing alone is a headache, that's why we rarely see a game with both PVP and PVE. But, I think it would be nice to add PVP after launch.

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  3. Not every game needs pvp to be great. Im actually excited that theres no pvp, its refreshing to have a game on this scale that has a big investment in single player/coop content rather than half assing it just to satiate the players who want pvp. Division 2 is a prime example of half assing it. Lol

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  4. There are plenty of PvP games, be it Call of Duty or Apex Legends or *something else*… Realistic as well as fantasy, team play as well as purely competitive, one has many to choose from. So I'm glad there won't be any. The Division would be so much better without it.

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  5. Pvp would ruin pve builds with all the nerfs and balancing making the 15 world tiers and expeditions harder. Players have suffered enough of that with destiny and division, I'm ready for a power fantasy.

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  6. Im on the fence with having pvp in this type of game. Having pvp creates way too many irrational decisions on buffs and nerfs from the devs that reflects on both modes. The way its looking they encourage the ideal of your characters to be godlike. A weapon like Eaglebearer for example shouldnt have never been touched. Just because many players didnt engage enough in the raid earlier on to have access to this weapon, shouldn't have never affected the players who put in mad hours to recieve that reward. Only then to get a huge slap on the wrist. Again its one of those cases that we have to hope these developers know what they're doing in terms of producing content that will potentially extend the life of titles like these

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  7. Looter and PvP does not mix well. Looting and rarity can be measured by a metric games with an economic system introduce, value. Builds that are more valuable or rare are bound to be more powerful in a looter game. On the other hand, a pvp environment needs to devalue those metrics to create an equal playing field where skill is tipping the scale. While many people seek PvP in looter games it is actually a paradox in itself unless it is a game like guild wars where value on an item is archieved by cosmetic and not by numerical values.

    That said, a game like destiny underlines my point. Stasis completely shut down PvP while it is a great mechanic for PvE, weapons once sought after for PvE became meaningless when they got adjusted for PvP. And this is the problem. If you want to have an angle to make PvE Gear balanced in PvP, mechanics have to be within measurement, numbers need to be simple without room for legal exploitation. No crazy mechanics like aura stacking or other fun stuff a game like Path of Exile offers, to make a build stronger than another given the currency or time investment. Every aspect needs to be in a determinable environment, numbers will be dominant instead of whacky mechanics the looter PvE genre should introduce. Loot becomes boring, power fantasy a looter game should offer is supressed by normalization of power.

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