Noxus: The Land Of Selfish Champions | League of Legends



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Welcome back to another episode of my League of Legends Lore/Factions series! Today we’re gonna be discussing the region of Noxus and its inhabitants!

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27 thoughts on “Noxus: The Land Of Selfish Champions | League of Legends”

  1. a noxian enchanter would probably be one where the more they heal the more ad/ap they get. yes, you are helping others but in helping others you are becoming way stronger. this champ, though unfun to play with, would also thematically throw your friend into the enemies to distract them or something, think like a brutal general would who command a unit into a kamikaze attack, or more in game a kalista who can force a ally running away into her ult and them she gets to choose where they land. again, with the passive said above while that ally would be taking a lot of damage you are also healing them and gaining more ad/ap.

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  2. just wanna mention that while rell is noxian in nationality, she isnt in alignment. Singed is in a similar boat, he may be zaunite as far as living there, but the work he has done for noxus perfectly encapsulates your point in the video

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  3. This guys mic annoys me please find a better setting there is a stupid annoying humming and the audio is sharp to headphone users only made it 7 seconds in cant watch the rest my ears cant handle it.

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  4. When you put it like that, Noxus reminds me of a less-extreme version of Chaos in the Warhammer universe- it is extremely individualistic and warlike, and people rise to the top largely based on their own achievements. But it's worth noting that when you're playing a Noxus character, you're playing as the people who have made the system work for them, who have risen to the top of the hierarchy atop a mountain of dead rivals (Though it's questionable how happy even they are, given that even they still need to constantly reaffirm their worth).

    But most people in Noxus aren't those who have risen to the top. If you personally were a Noxian, you most likely wouldn't be Vladimir or Swain or Darius. You would be the assassin murdered by their own family for some failure, the hapless nobleman lured by Elise to a gruesome death for her own selfish ends, the pawn in LeBlanc's schemes that she throws to the wayside when she needs someone to take the fall, the gladiator who perishes in the sand for the crime of not being a skilled fighter, the old man who dies alone because their family and friends have either dismissed them as weak or perished, the slave soldier thrown into another pointless war to be promptly forgotten after you fall in battle (Hello Kayn); the simple merchant who the authorities do nothing to help when a gang robs you because "You should have defended yourself"; or the simple peasant who tilled their land, minding their own business until Noxus rolled in, defeated your village's militia and forced you and your family to live under their iron fist or die.

    Such an individualistic system only really works for a select minority of people, and even they arguably don't enjoy that great a quality of life; they have to live every day as if it were their last. A system should always strive to provide the best quality of life for everyone, instead of measuring people's worth by largely-arbitrary metrics like martial skill.

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