Our fears about Silksong: ft. Rusty The SuperForge, deepdockproletarian, hornet613 and others



Silksong is going to be a great game and I am so excited for it, but many of us have tiny fears about it that we could never put in a normal video, so I gathered a ton of youtubers to tell me their greatest fear about silksong.
Thumbnail by: https://www.youtube.com/channel/UC86z6I5B-9rfKHDvaludFEg
The Gorb brain DDP thing: https://www.youtube.com/channel/UCKWVDqWOMrE7-C4p4DYHc0w
RUSTY The Superforge: https://www.youtube.com/channel/UCL-Tm21Rft-u6EI18n0EN2w
DeepDock Proletarian: https://www.youtube.com/channel/UC_plD_q3L-GAgBOh-QFZMbA
The Grinning Gamer: https://www.youtube.com/channel/UCYDhhpj2-VmiSZ1Cl5kPb-w
Scaryloom: https://www.youtube.com/channel/UCE6xHimVyr5n1xez4pOs7fA
Stellamarius: https://www.youtube.com/channel/UCSeYsY2gy3IGGd1NNdgI-Ww
Gauthier: https://www.youtube.com/channel/UCCLQbTiV3sa4-VriX7aJsjg
Hornet 613 (she’s the reason we thought silksong was coming soon) https://twitch.tv/hornet613
My twitch: https://twitch.tv/ravenbane221
my discord: https://discord.gg/dsnyjn5

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38 thoughts on “Our fears about Silksong: ft. Rusty The SuperForge, deepdockproletarian, hornet613 and others”

  1. About the sprint jump : i rewatched the video made by mossbag on the silksong demo, and around the 1:25 mark he shows a footage of hornted sprint jumping 3 times with diffrent height.
    I believe the jump will be controllable, i think what happened in the footage is the player, after jumping when sprinting, lets go of the jump button, and you can see that hornet then is no longer in the state of sprinting when she is falling back to the ground but as soon as she lands, she sprints again. I think this is because the players holds down the sprint button, im sure if he had let go of the sprint button after doing those, he would be able to turn hornet around just fine.
    I belive TC is smart enough to prioritize fun rather than realism in their games.

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  2. Eh, tbh, I don’t really mind spoilers, but I do see why most people do. For me, spoilers tell me things that I can be excited about, but for most people, they tend to make it impossible to form a bond with a character (E.G. X character dies). I find it interesting to learn about the lore through spoilers, though I understand that for most people, it takes away from getting to piece it together for themselves. Hell, I tend to spoil myself on purpose, to learn things to look out for, to learn how to deal with some bosses/enemies, or even to learn the layouts of some areas. Overall, I don’t mind spoilers, but I get why most people hate them. I do try to avoid them for as long as I can, but eventually, curiosity gets the better of me and I watch a full playthrough of the game. (Just please, please don’t argue about this in the replies, you can’t change my opinion.)

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  3. I don't have many genuine fears, but I'm always skeptical that any game I like will get the Avatar treatment… the first game is a masterpiece, it's awesome and perfect! And then the second game comes out and it doesn't live up to the first game's standards, so everyone immediately hates it, wether or not it's still good…

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  4. I really haven't stopped yet to think about what I hope doesn't happen, but I suppose if i had to pin something down I really hope silksong carries on how hollow knight told its story. So much of the lore in the original game is shrouded, not outright told, or up for debate, and I love that about it, it makes the game just that much more interactive. I hope silksong isn't more outright with anything. There's tons of new material it could cover, but we already know they'll be some weaver content, which is something that's so hard to find in hollow knight prior. I don't expect tc to be heavy handed about anything, but I do hope silksong carries the mystique.

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  5. I think I can speak for a few people when I say this: I'm afraid of the choices in the game. Hollow Knight had many choices, you could help a npc or not, start a side quest or never touch it, but whatever choice you made massively changed the game. I'm scared that I'll make a bad decision or i'll miss an important quest and be forced to either go back and find where it is, or have to start a new save file just to make a different choice. So in short, choices scare me.

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  6. For a lot of the mobility things, but I think that’s the whole point. The knight is a novice, hornet knows how to fight. Therefore, she has more complicated and more “precise” so to speak. So in my opinion, her having a different pogo and her sprinting jump is a good thing

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  7. The only thing I'm worried about is the game won't come out at all. Even if the movement system looks janky so far, TC are great people, I wouldn't doubt they would fix it for us. So that's why I'm waiting and excited for Silk songs release.
    🙂

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  8. It's funny to think that I've pumped at least a hundred hours into hk, I know the the game like the back of my hand. and I'll be going into silk song with next to no clue what I'm doing. its going to be an experience

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  9. Ok so on spoilers I went into hollow knight knowing what I needed but not how to get it (I knew where it was as well) and I want to go into silksong completely blind, and I'm going almost completely off the radar (in hollow knight related stuff) until it is released on xbox one.

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  10. The only thing I’m afraid of is disappointment. There’s been a lot of games coming out this year that end up being disappointments. Cyberpunk 2077, the last of us 2, marvels avengers, Pokemon mystery dungeon, resident evil 3 remake. I don’t want silksong to be added to that pile

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  11. My biggest fear is another Cyberpunk 2077 dumpfire, a few months ago couldn't bear the wait and I was so dissapointed each Nintendo direct wich doesn't mention anything about Silksong, right now I just want to realese in the best state possible.

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  12. i don't have any fear
    when i first play hollow knight. i know nothing about the game and has nothing to expect so i just play the game blindly and it's the greatest feeling ever. now with the silksong im gonna do the same move here, im not going to expect anything i want team cherry to surprise me like they do in the first game.

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  13. Deep dock is very right on spoilers while you can buy the game ASAP think about the other more unlucky players who are determined to suffer I am of course talking about the Xbox and PS players so Xbox and PS let me share your pain as I am an Xbox player

    i cri

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  14. The only thing I really want is some form of graphic options, the path of pain in particular was even more painful for me because I'd get random fps drops making it impossible to be consistent, and if any insane parkour does make its way into Silksong I definitely don't want to be getting frustrated at random lag spikes.

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  15. The most scary thing is maybe that it is gonna be too different from hollow knight so people cant recognize it (difficulty, controls, story layout ect)
    It wouldn’t surprise me if silksong does/doesn’t feel the same as hollow knight since it is common to add some things into second game that the first game didn’t have…. …but what are we talking about anyway. We’ve been waiting for this game for so long. They probably considered a lot of things to make sure people can enjoy it as much as hollow knight

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  16. honestly part of the reason i'm so excited for this game is because when playing hollow knight i went in with a few spoilers, but with silksong we'll have absolutely nothing which is simultaneously terrifying and wonderful

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  17. Great video. Glad to find your channel. This seems like a good video to write out my thoughts. I hope others find them interesting:

    No game can possibly live up to this level of hype. If they don't change something, it will be the one thing some people wanted changed. If they change something, it will be someone's favorite part of the game. So whatever happens, there are going to be HK fans who don't like Silksong.

    Not to mention that HK was bottled lightening. It changed the standards of what metroidvania and indie games could be expected to do. No matter how good Silksong is as a game, it would be next to impossible for it to be genre-defining in the way that HK was.

    I'm confident Team Cherry will make a great game. I trust that they aren't going to release it before it is ready. And I expect Leth to keep being deliberately coy in order to keep discussion and speculation high. But I sincerely doubt that the community is going to be united in their assessment of Silksong. It's the nature of things.

    As for the community's speculation, I've been kind of disappointed with what everyone has put out. We know that Team Cherry drew on elements of a lot of other games in making HK. For example, the Knight moves exactly like Mega Man X. There's no momentum; there's a dash with a fixed distance move, the one thing that isn't cancel-able. Hornet moves differently, but can we analyze the frames we have and find a video game character who is pretty similar? We might be able to do similar comparisons for other game elements as well. Soul in HK was inspired by Bloodborne's rally system apparently. We have a ton of material about the choices made in HK. The community speculation should be focused on what we know about how the mechanics of HK got made and trying to find analogues for the different mechanics in Silksong.

    Instead we get release date speculation. Personally, I've long thought that anything earlier than June of 2020 was expecting too tight of a development timeline. Silksong is bigger than HK and all of those animation frames don't just draw themselves.

    The one thing I hope doesn't happen, is what Grin mentioned. The Ori developers leaned into traditional Metroidvania tropes instead of doubling down on what made the first game special. Instead of cutting what didn't work, they spent a ton of time and energy trying to find ways to make those things better. But what we ended up with was a game that had passable metroidvania "stuff" and nothing new by way of the special magic of the original. Some people liked this decision, I didn't.

    With Silksong, I'd rather something unique that focuses on what Team Cherry is good at. So I'd like more fights like the Mantis Lords, NKG, and Pure Vessel. I hope we don't get an attempt to make teleporting and disappearing bosses more interesting. Instead do something like the boss phases that Fromsoft used in Dark Souls 3 and Sekiro.

    I like the massive world and the non-linearity. I hope they keep it and expand on it instead of trying to make something more streamlined to address complaints that the game letting you get abilities in almost any order limited what they could do in other areas. Instead, I'd like to see the take advantage of Hornet's more flexible move-set to go all in on non-linear exploration out of the gate. And maybe even within areas instead of just between them.

    Similar things could be said about other aspects of the game, but you get the idea at this point.

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