Outriders Best Technomancer Build CT15 Anomaly "MAD Alchemist": No Blighted Rounds or Kill Shots REQ



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In-depth Outriders best Technomancer build CT15 crushing Anomaly “MAD Alchemist” custom build by Leeroy gaming with Outriders gameplay. This anomaly build utilizes NO Blighted Rounds, and NO Killshot requirements, so it doesn’t fail in groups. Amazing for both solo and Co-Op play. Apply Toxic, Burn, Weakness, Max Vulnerability, and Freeze to CC and melt targets with insane survivability, sustain, and killing power. Full timestamps below.

Timestamps:

0:00 – Intro
1:22 – Gear and Mod Breakdown
9:48 – Player Stat Sheet for Build
12:03 – How to Get Req Gear FAST
18:52 – Skills and Skill Tree Breakdown
22:29 – CT15 Clear in 11min 35sec w/ 15min 57sec Gold Req! Tactics Explained + Why Best for Co-Op
36:10 – Damage, Healing, and Mod Performance Analysis
40:32 – Youtube and Twitch Streaming + Follow on Instragram

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41 thoughts on “Outriders Best Technomancer Build CT15 Anomaly "MAD Alchemist": No Blighted Rounds or Kill Shots REQ”

  1. Correction: Anomaly stat does NOT impact mods. Only ilvl impacts mod dmg. However it has a huge impact on both skills and dots like toxic and burn that are both big parts of the build.

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  2. How does this fair when it comes to human mobs? I would fear that the way they hide behind cover and space out could be problematic for aoe? Great build none the less I will definitely try.

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  3. To be fair, blighted turret is at the bottom, but its also the only source of toxic damage, so them combined put it at 17 mil which is on par with cryo, so its a lot more effective than it looks. Figured it was worth mentioning. Very cool build though. I'm still theory crafting a demolition-ist build but its hard.

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  4. I noticed you had a deathshield shotgun in your inventory. You should look into the fortress perk that comes on it. It gives you up to 43% damage to ALL sources based on how much armor you have. I don't remember where I read it, but someone did some testing and the armor needed is actually fairly low for the full effect. So it would buff both turret types, the aoe explosion damage from scrap grenade on your rifle, the aoe explosion after killing enemies frozen by cold snap, everything. When it comes to anomaly builds it is probably the best damage weapon mod you can get. The only issue you will have is you will need to equip the scrap grenade mod on the deathshield shotgun, so you would have to shoot, reload, shoot to do it, but the extra damage for everything makes it worth it imo.

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  5. So the updated version of this build (video coming next week) can now CARRY a 2 player CT15 GOLD clear with almost 2 min to spare…. for those that don’t know what that means ; the second player (my friend who was lvl 29) was staring at dirt dead the entire match. Lol

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  6. Dude. This build is awesome. So good to see variety in builds. Blighted rounds are cool and pretty easy to put together and use for story and leveling. But I like Tim his build better.

    I am going to start looking for gear to put this together.

    +sub

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  7. Would infinite minigun with ap, status and close range attributes on gear not be more beneficial as a replacement to cold snap? Since without the 3 set bonus the team doesn't get the massive damage boost and twin cryo turrets are more than enough cc.

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  8. i was curious about what other type of builds ppl can come up with. this was very informative & well spoken. definitely earned a sub my dude. keep up the uploads. never stop grinding and always remember to have fun with it! 💜🙏🏽

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  9. Hey go into your video properties for your audio and put in an offset filter so you can match your audio to your video. Just thought id throw that out there to help cuz i like your content. Keep it up.

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  10. Hey man, excellent video. You certainly hit the nail on the head, I blast through CT15 gold solo. But whilst playing with my friends, I struggle getting kill shots. And my dmg tanks, due to blight cooldown. Will test this build today, subbed.

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  11. I really got inspired by your video, THX! Since I don't have the eidola, I found an alternative in the "Heir to the Desert" assault rifle with it's sandstorm as secondary weapon. Additionally I put on the Death Chains Mod from "The Reaper". Everything else I am doing pretty similar like you! Thx again!

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  12. Frankly I don't think it deals enough damage for coop difficulty. A lot of builds that are very impressive in solo runs just immediately stumbling in coop when mobs are much more biffy and suddenly instead of oneshot you would need to do 2-3 shots per 1 trash creature which is just too long (but this is also true for unmaxed blighted rounds builds that struggle very hard to maintain ammo in coop). But again if play only solo that is fine I guess. Also Archways of Enoch is on the lower tier in terms of how difficult it is to score gold in my opinion, hard to tell how it would perform on harder maps (like Chem Plant or Boom Town for example). I do like two vulnerability buffs though, that is kinky 🙂

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