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In-depth Outriders best Technomancer build CT15 crushing Anomaly “MAD Alchemist” custom build by Leeroy gaming with Outriders gameplay. This anomaly build utilizes NO Blighted Rounds, and NO Killshot requirements, so it doesn’t fail in groups. Amazing for both solo and Co-Op play. Apply Toxic, Burn, Weakness, Max Vulnerability, and Freeze to CC and melt targets with insane survivability, sustain, and killing power. Full timestamps below.
Timestamps:
0:00 – Intro
1:22 – Gear and Mod Breakdown
9:48 – Player Stat Sheet for Build
12:03 – How to Get Req Gear FAST
18:52 – Skills and Skill Tree Breakdown
22:29 – CT15 Clear in 11min 35sec w/ 15min 57sec Gold Req! Tactics Explained + Why Best for Co-Op
36:10 – Damage, Healing, and Mod Performance Analysis
40:32 – Youtube and Twitch Streaming + Follow on Instragram
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#outriders #technomancer #technomancerbuild
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from what I tested the dmg on mods scales on gear lvl , it does not improve with anomaly power unless stated on text.
What does CT mean?
You get a like just for not having Blighted Rounds.
Correction: Anomaly stat does NOT impact mods. Only ilvl impacts mod dmg. However it has a huge impact on both skills and dots like toxic and burn that are both big parts of the build.
No kill mods?! Liked and subbed!
Big fan of this build, you did a great job explaining everything 👍🏻
How does this fair when it comes to human mobs? I would fear that the way they hide behind cover and space out could be problematic for aoe? Great build none the less I will definitely try.
To be fair, blighted turret is at the bottom, but its also the only source of toxic damage, so them combined put it at 17 mil which is on par with cryo, so its a lot more effective than it looks. Figured it was worth mentioning. Very cool build though. I'm still theory crafting a demolition-ist build but its hard.
Have you tested Twins mod to drop 2 cryo turrets to increase its dmg and also proc untamed more?
not only a unique build but a very effective build that makes sense and is fun. thanks for the help gonna start farming to make something similar now
I noticed you had a deathshield shotgun in your inventory. You should look into the fortress perk that comes on it. It gives you up to 43% damage to ALL sources based on how much armor you have. I don't remember where I read it, but someone did some testing and the armor needed is actually fairly low for the full effect. So it would buff both turret types, the aoe explosion damage from scrap grenade on your rifle, the aoe explosion after killing enemies frozen by cold snap, everything. When it comes to anomaly builds it is probably the best damage weapon mod you can get. The only issue you will have is you will need to equip the scrap grenade mod on the deathshield shotgun, so you would have to shoot, reload, shoot to do it, but the extra damage for everything makes it worth it imo.
Been trying to build this it's not close to being finished but my god it's fun to play. Liked and subbed good work buddy
Great job 🙂 liked it a lot, did some test around turrets build with the mod allowing you to drop 3 turrets, will mix it up with this kinda build !
Keep doing great videos 😉
Can it work with another gun type
So the updated version of this build (video coming next week) can now CARRY a 2 player CT15 GOLD clear with almost 2 min to spare…. for those that don’t know what that means ; the second player (my friend who was lvl 29) was staring at dirt dead the entire match. Lol
have a very basic level version of this build just missing the leggo helmet and the eidola sniper. and even at this stage it is insane! thanks man
Dude. This build is awesome. So good to see variety in builds. Blighted rounds are cool and pretty easy to put together and use for story and leveling. But I like Tim his build better.
I am going to start looking for gear to put this together.
+sub
U explain multiple weapon mods but only the mods of your active weapon are active. Or am i wrong?
Wowwwww wtf. Making this build now. Liked and subbed. Amazing work
Why have both "Marked for Execution" nodes? That's doubling up, since it doesn't care where the vulnerable comes from, is it not?
Would infinite minigun with ap, status and close range attributes on gear not be more beneficial as a replacement to cold snap? Since without the 3 set bonus the team doesn't get the massive damage boost and twin cryo turrets are more than enough cc.
Watched this video again, it's so good. Why does your rifle sound like it fires twice when you fire it?
i was curious about what other type of builds ppl can come up with. this was very informative & well spoken. definitely earned a sub my dude. keep up the uploads. never stop grinding and always remember to have fun with it! 💜🙏🏽
can be used with assault rifle and sniper?
Hey go into your video properties for your audio and put in an offset filter so you can match your audio to your video. Just thought id throw that out there to help cuz i like your content. Keep it up.
Liked for no blighted rounds, subbed because no Fortress mod crutch. I’m all over this now 😎
Good job Leeroy! I really like the way you explains the build
I wonder how this would go with just scrap grenade and melee every time it’s up seems melee works with anomaly power and proc untamed power
This is the most comprehensive outriders build guide in existence.. easy sub cannot wait to see what you come up with next…
Damn i thought only blighted rounds is viable on higher tier, this is more fun tbh and not killing shot hungry 😂 thanks for sharing!✌✌
I am looking forward to playing this build looks super fun thanks alot
yes. just yes.
No hud on the gameplay?
Dude I'm loving your long form videos – I'm not even at endgame yet and I'm more excited now than ever. Thank you for taking the time to lay the info out that's so easy to digest! 🙂
Another great video man. Thanks for posting!
Locust build? My man 🤙🏻 Subbed
Hey man, excellent video. You certainly hit the nail on the head, I blast through CT15 gold solo. But whilst playing with my friends, I struggle getting kill shots. And my dmg tanks, due to blight cooldown. Will test this build today, subbed.
Thank you. Hated having to play the game this one way or don’t play since you won’t make it. I’m not that hardcore criting. This is fantastic thanks for putting the work in.
have you tried this build in EOTS?
I really got inspired by your video, THX! Since I don't have the eidola, I found an alternative in the "Heir to the Desert" assault rifle with it's sandstorm as secondary weapon. Additionally I put on the Death Chains Mod from "The Reaper". Everything else I am doing pretty similar like you! Thx again!
Frankly I don't think it deals enough damage for coop difficulty. A lot of builds that are very impressive in solo runs just immediately stumbling in coop when mobs are much more biffy and suddenly instead of oneshot you would need to do 2-3 shots per 1 trash creature which is just too long (but this is also true for unmaxed blighted rounds builds that struggle very hard to maintain ammo in coop). But again if play only solo that is fine I guess. Also Archways of Enoch is on the lower tier in terms of how difficult it is to score gold in my opinion, hard to tell how it would perform on harder maps (like Chem Plant or Boom Town for example). I do like two vulnerability buffs though, that is kinky 🙂