Outriders | Blighted rounds got nerfed!? It's not as bad as it seems…



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Here’s my take on the latest #Outriders balance #Patch. Blighted rounds still go brrrr. #Gameplay at the end.

Patch note sources:
Twitter: https://twitter.com/Outriders/status/1380181423194247169?s=20
Reddit: https://www.reddit.com/r/outriders/comments/mmrf7d/outriders_post_launch_dev_news_updates/
Steam: https://store.steampowered.com/news/app/680420/view/3086629758330646650
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17 thoughts on “Outriders | Blighted rounds got nerfed!? It's not as bad as it seems…”

  1. i dont think this changes anything trickster and techno just feel a lil weaker now but i tried an ability built on trickster and it just sucks they should revert the nervs and buff abilitys instead

    Reply
  2. They do realise or have they forgotten the Technomancer is a distance fighter, using mainly sniper rifles, which have smaller mags than ARs, so this cool down extension is making Sniper rifles, worthless to invest into, basically making only high DPS, and auto weapons the go to end game.

    Reply
  3. I agree. Blighted rounds will still be decent when this patch goes live. The only time i have problems with ammo replenishment for it is when fighting the minibosses. That said, i also go run up on them when i can to ground slam melee them to freeze them. This gives me 3 different freezes to kill them. Melee cryo turret and the flash freeze that goes out from where you activate it. Usually have no issues killing them while blighted is up as long as i can keep headshotting them

    Reply
  4. I've watched since the Division 1 release and I've gotta say your content quality has sky rocketed over the last year or two. One of the few Streamers/Tubers that is straight and to the point with little to no drivel! Only thing I'd ask for is some solid 30 minute to an hour raw gameplay every now and then, especially with new releases. A good gameplay series like that would be perfect! Keep up the good work!

    PS: Pun not intended, but damn does it work out. lol

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