Outriders Expeditions Review – A Flawed Content Loop



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An Outriders Expeditions guide will surely help those looking to maximize efficiency. My Outriders Expedition Devastator is at a decent place, the but content loop is still very flawed. We started trying an Outriders Expedition farm to get the loot required to maximize my power.

Outriders launched without any planned live service features and People Can Fly made it very clear they wanted this game to be a complete package. When they outlined the post-campaign content with the Expeditions, Challenge Tiers, and the Eye of the Storm many were very hopeful about a robust and complete endgame. In the weeks since launch, however, many design flaws, problems, bugs, and performance issues have made the endgame content fall flat for some. Recently nerfs to class bullet abilities are attempting to rectify some ground level imbalances within the Outriders classes. Just yesterday we discussed the Devastator and now I’d like to review the Expeditions as a content piece.

Outriders is a cooperative role-playing third-person video game developed by People Can Fly and published by Square Enix’s European subsidiary. It was released on April 1, 2021 for Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, and Stadia. Timestamps below…

0:00 Intro
16:33 Show starts
3:06:03 Outriders Expeditions Poll
3:42:33 Outriders Expeditions Review

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8 thoughts on “Outriders Expeditions Review – A Flawed Content Loop”

  1. Great Outriders review and analysis, I feel that similar to Borderlands it is ok to have pain points intermittently through the power curve but there needs to be an ring element that supports moving along after grinding a little but the pacing needs to be easy enough so as not to discourage players and there should be some incentive for modding weapons and breaking down modded weapons like better resources from scraping modded weapons.

    Expeditions needs to get rid of the timer and go for some other scoring mechanism for completing the expeditions like number of headshots, number of multi kills or even number of enemies killed using certain difficult to use skills.

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