Outriders | GTX 1650 Super | Performance Review



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*Settings*:
1920×1080
Medium Settings
(Low Effects, Low Shadows, High Textures)

*Performance*:
1% Low: 54
Avg: 78
Max: 113

*More Benchmark Details*:
https://docs.google.com/spreadsheets/d/1zDcDTSFBGP4CwJLsb-CO5q9Z0xfxguzUExaHzUT9r5g/edit?usp=sharing

*PC Specs*
CPU: AMD Ryzen 5 3600X
Ram: 2x8GB Gskill Trident Neo Z 3600MHZ CL 16
MBoard: MSI B450M Mortar Max
GPU: Zotac GTX 1650 Super 4GB GDDR6
SSD: Crucial MX500 500GB
PSU: Corsair TX-650W

*Software*
GPU Drivers: Nvidia ForceWare 461.72
OS: Windows 10 PRO 20H2
Video Recorder: Nvidia ShadowPlay
Monitor Stats & FPS Logging: Msi Afterburner 4.6.3
Data Organizer and Cloud: Google Docs
Video Editor: Wondershare Movie Editor

#outriders #GTX1650Super #Ryzen 53600 #AMD #Nvidia

Source

4 thoughts on “Outriders | GTX 1650 Super | Performance Review”

  1. overall i like the gameplay and combat and shooting is pretty decent and should be fun but god those framepacing issue and unstable frametime is killing my fun, i played 3 hours so far and i wanna play more but i cant tolerate these frame drops, after i reach the hub that area in dx11 i get lowest dips 40 fps like wtf and when i started the game it was over 100+ fps high setting damn, then i started dx12 and i shocked that same area where my fps was 40 i was getting 80+ like damn dx12 almost deviated so many problem but the stutter is way more horrible which makes it more unplayable then dx11, idk why almost every dev fail to optimize these unreal engine games

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